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 Message Boards » » Dead Rising (Xbox 360 game) Page [1] 2 3 4 5 6, Next  
J_Hova
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http://www.youtube.com/watch?v=_i8mpCldOcI&search=dead%20rising

shit should be ill, someone else will prolly post the info i dont care enough to right now

7/2/2006 9:08:58 PM

nrmiller
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I am buying the system specifically for that fucking game. I am such a loser.

7/3/2006 7:54:42 AM

Mr E Nigma
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Quote :
"This game is compatible with the Xbox Live Online System. For a full list of Xbox Live products, click here!



* Real-time gameplay: Time marches on whether Frank is actively engaged or simply stationary.

* Dynamic enemies: Record numbers of zombies come in never-ending waves and react to their environment. Though they move slowly during the day, the zombies become stronger and faster at night, making it even more dangerous for players to survive. These former humans have also retained some memory of their previous lives, giving them unique behaviors and appearances.

* Visual clarity: Playing in native 720p resolution allows for unprecedented detail and clarity in gameplay.

* Weapons aplenty: The variety of stores available to you in the mall offer an endless supply of resources, including vehicles, makeshift weapons, and food.

* Save and learn: Encounter other survivors along the way. Helping them will give you more clues as to what has happened and what you need to do to stop it."



i want it

7/3/2006 8:20:53 AM

SipnOnSyzurp
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when

does

this

drop

7/3/2006 9:13:47 AM

cyrion
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august according to IGN. looks badass. combined with the possibility of saints row being badass, it should be a good late summer for 360 owners.

7/3/2006 9:35:05 AM

Konami
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so yeah, I just got the 3 minute trailer from xbox live, hooooly shit. This just became my second must-have game for the 360, right along with ncaa 07

7/3/2006 11:01:53 AM

BluBalls
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some modes are timed, its over after 72 hours in the game but others arnt so I dunno about it yet

[Edited on July 3, 2006 at 11:15 AM. Reason : info]

7/3/2006 11:03:50 AM

cyrion
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hah read the preview on gamestop, sounds fun. this and chromehounds will likely be my next two purchases (especially if chrome has the persistant world they've been saying).

7/3/2006 11:25:11 AM

seedless
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i think that this game will blow any game that releases within of month of it out of the water.

7/5/2006 10:36:18 AM

J_Hova
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7/6/2006 11:07:44 AM

cyrion
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id be cool to have a multiplayer aspect in some way.

7/6/2006 11:19:20 AM

J_Hova
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no multiplayer has already been confirmed i believe

it should at least have a xbox live leaderboard or somethin in one of their times modes.

This game reminds me of State of Emergency a little, just pray its alot better

7/6/2006 1:50:36 PM

SipnOnSyzurp
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holy shit

peep these gameplay movies at gamespot

http://www.gamespot.com/xbox360/action/deadrising/news.html?sid=6153381

7/7/2006 11:21:31 AM

TreeTwista10
Forgetful Jones
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i got this trailer like a month ago

you guys are slack as hell on your 360 news

7/7/2006 11:45:21 AM

J_Hova
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nerd

7/7/2006 11:49:58 AM

J_Hova
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http://xbox360.ign.com/articles/720/720044p1.html

Quote :
"Taking control of photojournalist Frank West, players must survive for 72 hours in a mall utterly infested with shambling undead bodies. The clock starts running as soon as Frank arrives, so there's little time to waste. Naturally, the 72 game hours expire much faster than our hours. Roughly, an in-game hour takes about five minutes to expire while not in a cut-scene, of which there are many."

7/21/2006 10:12:00 AM

nrmiller
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welp, I got my system last night, so now I just need to pre-order a copy of this game

I told myself all along that I would have a 360 in time for Dead Rising, and I am really happy that it actually has happened.

I paid nothing for my 360 btw, because I had so many trades/employee discount.

7/21/2006 10:46:47 AM

J_Hova
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http://www.youtube.com/watch?v=o8BBLigWkwU&search=Dead%20Rising

7/25/2006 11:03:34 AM

seedless
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this and sain't row are def my next two purchases

7/25/2006 12:03:35 PM

Default
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Things have gotten a little more interesting with Dead Rising.

Quote :
"
Dead Rising Preview
We get our zombie-blood-soaked hands on a near-finished version of Capcom's extreme shopping simulator.
By Justin Calvert, GameSpot
Posted Jul 25, 2006 4:45 pm PT
Lawnmower Man
See our new favorite Dead Rising weapon in action as we do a spot of undead gardening.
Watch | Download

It's been less than a month since we got our hands on a timed playable demo of Dead Rising, and not a day has gone by without us wondering when we might have an opportunity to play a more complete version of the game. We were more than a little excited, then, when Capcom sent us a near-finished copy of the game recently and gave us permission to report on our first 24 hours spent inside the sizable Willamette Parkview Mall. We won't be going into any detail about Dead Rising's storyline for fear of spoiling it for you, but after spending an entire in-game day in the shoes of zombie-killing photojournalist Frank West, we've certainly got no shortage of new things to talk about.

The first thing we need to share with you is that Dead Rising has recently undergone something of a redesign. It was previously stated that when playing the game's 72-hour mode--in which you essentially have to survive for three days while waiting for a helicopter--you'd be able to spend your time doing whatever you like, even if that meant locking yourself in a closet for the entire time. This is no longer the case because the missions that drive the story forward are now mandatory, and although it's possible to keep playing even if you fail some of them, completing them successfully is often the only way to gain access to new areas of the mall. You'll still have plenty of freedom to explore and to pick and choose which scoop missions you undertake, but now you'll be required to check in with and assist key characters from time to time.

After opting to play with the tutorial windows--which pop up the first time you encounter a new situation--turned on, one of the first things we noticed was that when taking photographs, they get sorted into more genres than we previously knew about. The majority of the photos that we've taken in previous versions of Dead Rising have fallen either into the horror or drama categories simply because they featured zombies and survivors, respectively. We now know that photos can also be classified as erotica or outtakes, and although we've yet to get a picture of anything that even vaguely resembles erotica, we've found that zombies pushing shopping carts (which haven't appeared in any of our previous versions of the game) or wearing novelty masks invariably make for good outtake shots.


One outtake shot coming up.

Shopping carts are one of many items that we've found for the first time in our 95 percent-complete build of Dead Rising, and like the parasols that Frank can use like a snowplow to clear a path through zombie crowds, they're very effective when you need to get from A to B but do very little for your zombie kill count. Lawnmowers, on the other hand, make a real mess of the undead when you run through them, but it doesn't take long for the blades to break, and so like many of the more powerful weapons in the game, they're only useful for a short time. Other improvised weapons that we've been experimenting with lately include nail guns (reasonably effective), bowling balls (lots of fun), golf clubs and balls (difficult to aim), chainsaws (say no more), excavator drills (almost as much fun as the chainsaws), swords (good for slicing zombies in two), and an unusual insect in a jar that can be thrown as a one-time use zombie smart bomb. We also found a skateboard to ride around on, which enabled us to move around the mall much more quickly and, for the most part, more safely. We were initially a little disappointed to find that we couldn't perform any tricks on our new ride, but that was before we found a book on the subject inside a store.

Every book that you find in Dead Rising has a different effect on Frank's abilities for as long as he's carrying it. The most common books appear to be those that give Frank extra health or power, but some of them have far more interesting properties. When carrying a book about skateboarding, for example, we were able to perform tricks on the aforementioned board. And when attempting to rescue two Japanese tourists who were hiding inside a store, the only way that we could communicate with them was to find a book that gave Frank a rudimentary understanding of the Japanese language. Early on in the game, carrying books around can be difficult simply because you're not able to hold more than four or five items, but as you progress through the game and Frank's skills (and those of some enemies) improve, we suspect they'll be invaluable.

Twenty-four hours into Dead Rising, the vast majority of the enemies that we've faced have been undead--they're slow and clumsy by day and only slightly less slow and clumsy by night. We've had some memorable run-ins with nonzombies, though, and they've invariably got the better of us at least once before we've either figured out how to defeat them or loaded a save game and avoided the encounters completely. To go into too much detail about these psychopaths would be to risk spoiling your own dealings with them, but among those that you might already have seen in official screenshots from Capcom are a chainsaw-juggling clown, a survivor who doesn't want to share any of the supplies from the hunting store that he's holed up in, and three escaped prisoners who are riding around in a Humvee and shooting at anything that moves. Most of the prisoners' targets are zombies, of course, but we learned the hard way that they're more than happy to shoot at survivors when we crossed their path with the aforementioned Japanese tourists in tow.


Scoop missions are generally offered to you via your walkie-talkie.

If you choose to spend a lot of your time in the mall completing scoop missions, then having survivors following you around is something you'll become very accustomed to. Scoop missions are generally offered to you over your walkie-talkie by a character who has an uncanny knack for being able to locate survivors and pinpoint their positions for you. The walkie-talkie system can be annoying, because Frank isn't able to use any weapons when he's holding it. We're hoping that later in the game you might gain access to some kind of hands-free technology, though the messages would still interrupt the gameplay to some extent because--at least in our current build of the game--none of them are voiced, so you have to read text that appears along the bottom of the screen. When you locate survivors, convincing them to follow you generally requires you to do little more than speak with them, and once they're in tow, you can tell them either to stick with you or to move to a specific location. They're well behaved for the most part, but they'll become embroiled in fights with zombies occasionally, so you'll need to keep an eye on them. It's also worth noting that if survivors aren't standing close enough to you when you move through a door or any other area that requires a brief loading screen, they'll get left behind.

What's clear to us at this point is that, regardless that the story missions are now mandatory, Dead Rising is a game that promises to have plenty of replay value. Our experiences with the game thus far have never been the same twice, and regardless of whether you're in the middle of a mission or not, you still have the freedom to just play around and have fun with zombies if you prefer. We've thoroughly enjoyed our time with Dead Rising, and we look forward to bringing you a full review closer to the game's release.
-GameSpot
"

7/26/2006 8:36:50 AM

ScubaSteve
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Quote :
"extreme shopping simulator"


i know that is lame but it made me laugh a little.

7/26/2006 8:55:02 AM

J_Hova
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the movies of this on the marketplace look ill as fuck

says demo coming soon

7/31/2006 2:17:35 PM

MOODY
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i preordered dead rising, gears of war, and saints row today (and got that demo/dvd)

7/31/2006 8:45:48 PM

MunkeyMuck
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Ok so this game is making me buy a 360. I didn't see much of anything on the other threads about the core versus the pro version, or whatever its called. Is it worth the 100? Wireless controlers fuck up at all? Im guessing you can save games on the HD too.

8/2/2006 7:44:20 AM

ScubaSteve
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^ i think the extra 100 is worth it, and i have yet to hear of the wireless controllers fucking up.

8/2/2006 7:46:20 AM

Quinn
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those wireless controllors are a console engineering masterpiece

8/2/2006 8:39:09 AM

guitarguy
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the controllers are great, they are perfectly sculpted masterpieces...they feel good and they dont make your hands hurt. the connectivity of the controllers with the 360 is great and they dont use up a ton of batteries or anything...doesnt need to recharge alot. also, there is no "lag" or whatever you want to call it from using a wireless controller vs. the wired controller. as far as the package, you NEED the harddrive for demos, saying, etc. youd be fucking yourself over if you didnt get the premium package...

8/2/2006 11:18:08 AM

msb2ncsu
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There is good reason why almost no one stocks the core consoles anymore... the Premium is a MUST.

8/2/2006 11:48:28 AM

SipnOnSyzurp
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yea my buddy got the core and is rocking the memory card that holds jack shit

he regrets it

8/2/2006 2:00:32 PM

TreeTwista10
Forgetful Jones
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I wish you could use USB flash drives as memory cards

but you can at least put some MP3s on them and plug em in and play music

8/2/2006 2:15:47 PM

J_Hova
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demo is on marketplace

definitely coppin day 1

8/4/2006 1:21:45 PM

Saddamizer
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old as fuck

http://thewolfweb.com/message_topic.aspx?topic=424442

8/4/2006 1:22:57 PM

Saddamizer
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demo is cool but short as hell

SHOOT HIM THOMAS!!!

WHAT ARE YOU WAITING FOR?!?

DO IT!!!

8/4/2006 1:42:05 PM

cyrion
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probably cuz the game is relatively short. can't let you do too much or you wont want to play.

8/4/2006 2:01:32 PM

El Nachó
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Yeah as cool as this game looks, they can't give away too much in the demo or else I don't see a lot of people buying it.

The only thing that has me worried about buying this game is that it will quickly get old and repetitive. I might wait a few weeks after it comes out and buy a used copy. $60 seems like a lot of money for something that looks super repetitive like this.

8/4/2006 3:18:31 PM

cyrion
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i get tired of every game pretty quick heh, but yeah thats my only concern. i like dicking around in the mall thus far though.

8/4/2006 3:58:49 PM

guitarguy
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i played the demo...meh not something i would buy...save it for saints row

8/4/2006 5:01:31 PM

cyrion
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i really enjoyed saints row too from the demo, though i havent played a GTA since #3. the improvements are insane (though im sure not as much compared to GTASA).

online play should be a blast.

8/4/2006 5:04:15 PM

Saddamizer
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Came out today, got decent reviews

Anyone pick it up?

I'm probly gonna stick with NCAA till Madden and Saints row come out toward the end of the month unless I hear this game is a must have.

8/9/2006 12:55:28 AM

nastoute
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Quote :
"I wish you could use USB flash drives as memory cards

but you can at least put some MP3s on them and plug em in and play music"


oh dear lord, WOULDN'T THAT MAKE SENSE

asshole companies

8/9/2006 12:56:58 AM

Saddamizer
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to quote Joe Pesci

"Its always about the dollar...Its always about the fucking dollar"

8/9/2006 1:11:07 AM

Skallah
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Getting this on my lunch break this afternoon. IGN gave it a pretty strong rating.

http://xbox360.ign.com/articles/723/723910p1.html

8/9/2006 8:44:32 AM

jbtilley
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^^^Then they wouldn't make money selling their proprietary memory cards.

8/9/2006 8:50:23 AM

eltownse
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Got it yesterday at the EB Games at Crabtree. At that time they only had two non-reserved copies left.

Got a free tshirt that said "Chop at the Mall"!

Anyway made it past the first mission. It is the one where you save Brad from a crazy latino that is shooting up the food court.

It is a lot of fun going to the different areas because that is where you find the more unique items. So far the lawnmower is my favorite.

However, it is a little frustating with the one save game slot, even more so that you have to track across the whole mall to find a save space.

As much as you feel the crush to complete the missions, the game really does let you explore and kills zombies to your heart's content. (That is the point, right?)

There is a pretty interesting plot developing though. It really does move the story along quite well.

Gamespot, IGN, and others were spot on in giving this game a 8.6/10.

Haven't done as much work to level up, but I gained one extra slot for weapons and one extra health bar.

8/10/2006 8:33:55 AM

SipnOnSyzurp
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copped it yesterday

fucking bad ass

the save logistics are HORRIBLE

but it makes you a lot more careful about what you are doing

8/10/2006 9:19:06 AM

Wraith
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He kinda looks like the dude from GTA3.

8/10/2006 9:50:31 AM

cyrion
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it is now available in gamefly

[Edited on August 10, 2006 at 10:33 AM. Reason : too bad kameo wont make it there fast enough for me to get it heh]

8/10/2006 10:33:16 AM

J_Hova
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let it sit on the intro screen for a while, like 3-4 mins...alternate intro movie

8/10/2006 3:01:15 PM

SipnOnSyzurp
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aha

skateboarding is hard as fuck

go to the toy store and slash dudes with those laser swords, shit is ill

8/10/2006 3:05:32 PM

MOODY
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this game is pretty tough

8/11/2006 1:31:06 AM

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