robster All American 3545 Posts user info edit post |
Does anyone know how much effort it would take to recreate just 1 level of the angry birds app, on the iPad.
Just curious as to how much involvement, hours/money it would take for such a production. Again, just for 1 level/map/whatever you want to call it. 11/7/2011 9:47:54 AM |
qntmfred retired 40726 Posts user info edit post |
Quote : | "it looks like something that can be thrown together in a weekend" |
seriously though, somewhere between slap together a physics engine and some graphics
and a lot
[Edited on November 7, 2011 at 10:00 AM. Reason : isn't this kind of development cost analysis kinda what you do for a living?]11/7/2011 9:56:41 AM |
robster All American 3545 Posts user info edit post |
nope ...
And I have zero experience with game development. 11/7/2011 11:27:29 AM |
BigMan157 no u 103354 Posts user info edit post |
dont propose via angry birds 11/7/2011 1:00:07 PM |
spöokyjon ℵ 18617 Posts user info edit post |
Don't start with this. If you do, though, and if you have had experience with iOS development, and if you use cocos2D or some similar game development framework, I'd say 30 hrs to get something working.
Actually, on second thought, you might be able to find a cocos2D tutorial somewhere with exactly what you're asking for. Depends on whether you're trying to learn or just need to use it for something.] 11/7/2011 2:21:20 PM |
robster All American 3545 Posts user info edit post |
Yeah, so ... similar features, physics stuff, destruction objects ... but I want to add/change some significant components.
just really wondering if it would take 40k to make, or if it could be done for a reasonable amount of money.
If anyone knows someone who can do this in 40 hours (meaning from scratch graphics AND programming), then I REALLY want to talk to them I was thinking at minimum around the 120hr mark. 11/7/2011 3:12:20 PM |
spöokyjon ℵ 18617 Posts user info edit post |
Just to be clear by 30 hrs I meant to get something working, not to have it look nice or be as polished as Angry Birds. 11/7/2011 3:16:07 PM |
BobbyDigital Thots and Prayers 41777 Posts user info edit post |
ANGRY NERDS 11/7/2011 4:34:54 PM |
LRlilDaddy All American 6511 Posts user info edit post |
I would say that for something like angry birds, 40k is a reasonable amount of money.
pretty fucking good payback period on that 11/7/2011 5:43:48 PM |
EuroTitToss All American 4790 Posts user info edit post |
Quote : | "The initial cost to develop Angry Birds was estimated to exceed €100,000, not including money spent on the subsequent updates" |
I would imagine the level design is actually the cheapest/easiest part. Once you have a WYSIWYG editor, dragging shit around and testing it is probably simple. So even though it's only 1 level you need to have a significant portion of the engine built PLUS all the extra shit you want to change. As a one off (that ignores all the various kinds of birds/enemies you can have in the real game) the scope gets narrower of course.
I'm agreeing with ^
But depends if you want a proof of concept or a polished game.
e.g. Someone gets paid $20,000 for a shitty proof of concept and then later bails. http://taptaptap.com/blog/how-not-to-hire-a-consultant-to-create-your-iphone-app/
[Edited on November 7, 2011 at 7:03 PM. Reason : asdfasdfasdf]11/7/2011 7:02:35 PM |
robster All American 3545 Posts user info edit post |
Yeah, for the whole game, sure 100k is reasonable ..
Hoping I could get something for 4-10k realistically that is semi polished, but most importantly, has the complete backbone of the game done, so that adding more things could be done easily over time.
in other words, a finished product, 1 level/map angry birds with less *obstacle types* than you see when going through the full game of angry birds levels. Just ice/glass, rocks, and wood would suffice (no balloons, bouncy stuff, dynamite, tree limbs required). 11/7/2011 11:31:55 PM |
EuroTitToss All American 4790 Posts user info edit post |
Here you go. Open source Angry Birds knock off with two levels: http://blog.anscamobile.com/2010/12/ghosts-vs-monsters-open-source-game-in-corona-sdk/
Also goes to show that you aren't going to have something very polished after 36 hours even with someone who knows what the hell are they doing. 11/8/2011 7:38:26 AM |
robster All American 3545 Posts user info edit post |
Very Cool ... Very much what I was looking for ...
Now to find a graphics person !! 11/8/2011 8:47:41 AM |
CaelNCSU All American 7080 Posts user info edit post |
The few people that could do it in that amount of time would charge the same amount. The game crayon took 2 years. I think that's where they got the box physics engine. 11/11/2011 12:33:58 PM |