FroshKiller All American 51911 Posts user info edit post |
This dude published a blog post about creating an Amazon EC2 instance that he streamed his computer games from: http://lg.io/2015/07/05/revised-and-much-faster-run-your-own-highend-cloud-gaming-service-on-ec2.html
Whether it performs well enough to be enjoyable is obviously dependent on latency, but has anyone actually tried this out? I have a mid-2011 MacBook Pro that I think can handle the client-side hardware decoding, and my home Internet service is a pretty reliable 50 megabits. I'm very interested to hear your experiences or whether you've done this with another service. 3/14/2016 8:00:00 AM |
smoothcrim Universal Magnetic! 18966 Posts user info edit post |
steam stream and nvidia gamestream are wrappers for h264. i'd be amazed if you had a device in the last 5 years that didn't have hardware decoding.
fyi - appstream gives you 20hrs/month free.
[Edited on March 14, 2016 at 8:11 AM. Reason : and you no longer need to modify your application or build an entitlement service]
3/14/2016 8:10:33 AM |
neodata686 All American 11577 Posts user info edit post |
Now that I have gigabit and decent ping/low latency I tried Steam streaming remotely and it wasn't horrible. Better on a 3rd person shooter using a controller as the lag was less noticeable than like a FPS with a mouse.
Obviously a huge variable is how far the server is from you. 3/14/2016 10:33:35 AM |
El Nachó special helper 16370 Posts user info edit post |
Nevermind
[Edited on March 16, 2016 at 11:41 AM. Reason : Should read better] 3/16/2016 11:40:21 AM |
kiljadn All American 44690 Posts user info edit post |
Add to my topics
Since I switched over to apple, PC gaming is something that I felt like I could only pass wistful glances from afar. Interested to see what your experience is like. 3/21/2016 11:13:52 AM |
krallum2016 All American 1356 Posts user info edit post |
Does it autoscale? 3/21/2016 11:21:24 AM |
smoothcrim Universal Magnetic! 18966 Posts user info edit post |
^ most of them scale quality but not resolution on the fly. variable bitrate and fps are much easier to do than variable resolution 3/21/2016 12:18:35 PM |
krallum2016 All American 1356 Posts user info edit post |
That's not what I meant, but apparently AWS jokes aren't funny 3/21/2016 5:35:51 PM |
smoothcrim Universal Magnetic! 18966 Posts user info edit post |
well watch the video, of course it autoscales. 3/22/2016 11:35:14 AM |