Arab13 Art Vandelay 45180 Posts user info edit post |
you actually have to aim though, no spray and pray 4/22/2010 10:27:22 AM |
brianj320 All American 9166 Posts user info edit post |
i typically do aim yea; i've just gotten so frustrated with the AN94 the few times i've used it that i switched back to my trusty AUG. the times i used it i got eaten up by people with automatics like the XM8, AEK or M416. but i know people use the AN and swear by it so that's why i'm trying to figure something out with it. 4/22/2010 10:50:00 AM |
seedless All American 27142 Posts user info edit post |
I love the AN94 and I'm pretty good at firing off the hip with it and going into the aim at the same time. It makes a world of difference even at long distances. 4/22/2010 10:57:16 AM |
CarZin patent pending 10527 Posts user info edit post |
I am working on perfecting good places to shoot down the helicopters on desert with M95. I shot down 2 yesterday. One took only 6 shots. I think on the maps where people base rape, my clan will come in as snipers, sit in the bushes outside the base, and just take down the helicopter the entire match. 4/22/2010 11:27:38 AM |
brianj320 All American 9166 Posts user info edit post |
^ why not have an engineer use a tracer dart then CG or RPG the helo? i would think that would work nicely too. 4/22/2010 11:39:36 AM |
DoubleDown All American 9382 Posts user info edit post |
^ he has to focus on his k:d ratio 4/22/2010 7:55:45 PM |
BlackDog All American 15654 Posts user info edit post |
Engineer is the best class IMO, most fun, most versatile, best k/d, etc 4/23/2010 1:04:07 AM |
goalielax All American 11252 Posts user info edit post |
how can you possibly pass judgment on what class is best when you have zero medic score and about 6,400 points on assault/recon?
[Edited on April 23, 2010 at 1:16 AM. Reason : .] 4/23/2010 1:08:29 AM |
BlackDog All American 15654 Posts user info edit post |
fuck playing all classes and quit creeping my shit 4/23/2010 2:08:58 AM |
brianj320 All American 9166 Posts user info edit post |
to be fair the guy does say "IMO".. plus he is basing his opinion on what he has played. if he doesnt want to play as medic (don't blame him) then so be it.
i agree playing engineer is quite fun; i have been playing that class the most lately. after that i would say assault and recon are close with assault prob being a bit funner, IMO. i dont ever play medic; i tried it a few times and while it's easy to get lots of points by reviving and medkit heals, it's just not for me.. maybe i will try it again in the future but as of now i will pass. plus there's enough damn medics running around LMGing up any given map.
on a side note, definitely used the Abakan last night extensively when i played as assault and it does take quite a bit to get used to having to keep pulling the trigger. but damn is that thing deadly; i can see why loads of people use it. in only like 1.5 rounds i had gotten the bronze star for the AN. so i think i'll be using that a bit more as i play assault. 4/23/2010 8:05:03 AM |
Arab13 Art Vandelay 45180 Posts user info edit post |
i'm slowly filling out the golds for all weapons, i'm going to very much dislike doing this for the sniper rifles...
had a 10k+ round with no insignias (48-24, 2 silver stars, and a fuckton of pins)
[Edited on April 23, 2010 at 11:30 AM. Reason : s] 4/23/2010 11:29:34 AM |
seedless All American 27142 Posts user info edit post |
The Precise changes in the patch are noted below and go to the website for graphic representation:
Quote : | "Precise changelog from R7 and R10. (Original number in parentheses)
ALL ASSAULT: Ranges increased to 18 - 64m AEK-971: Damage is 14.3 at all ranges (12.5 at a distance) F2000: Damage is 12.5 at all ranges (11.2 at a distance) AUG: Long damage increased to 12.5 (11.2) AN94: Long range damage increase to 16.7 (14.3) M16A2: Damage is 14.3 at all ranges
ALL SMGs: Range universally now at 18 - 42m 9A91: Long range damage increased to 14.3 (16.7 up close)
ALL LMGs: Spread Recovery when Sighted is 5.0 per second (3.0), Min Hip spread increased to 2.5 and 4.0 (2.0 and 3.0) PKM: Long Damage decreased to 12.5 (14.3), Spray when sighted increased to 0.5 (0.3) SAW: Spread Per Shot increased to 0.44 (0.275) T88: Close Damage increase to 16.7 (14.3), Spray increased to 0.5 (0.33) M60: Damage decreased to 20 - 16.7 (25 - 20), Spray increased to 0.6 (0.36) XM8: Close Damage decreased to 14.3 (16.7), Spray increased to 0.43 (0.28) MG36: Spray increased to 0.43 (0.325) MG3: 0.0 Spread when sighted (0.3), Spray increased to 0.35 (0.2)
Bolt Action rifles: Long range damage changed to 50 (75 M24, 70 GOL), range adjusted to 10 - 36m T88: Range changed to 8 - 64, Long damage increased to 28 (25) SVU: Range changed to 18 - 64 VSS: Nuttin'
M9: Damage increased to 25 - 16.7 (20 - 14.3), range changed to 12 - 42m MP443: Range changed to 12 - 42 1911: Rate of fire decreased to 260 RPM (350 RPM) REX: Long Damage increased to 33.4 (25.0) M93r: Damage greatly increased to 12.5 - 9.1 (8.4 - 6.7)
Thompson: Range changed to 18 - 42m G3: Damage decreased to 20 - 19.5 (25 - 20) Garand and M14: Long Damage increased to 28 (25)
Buckshot: Damage increased to 12.5 - 6.0, Range changed to 8 - 18m Slug Pump Action: Range changed to 10 - 36m Slug Automatic: Range changed to 8 - 64m USAS: Long Damage decreased to 28 (34) Underbarrel Shotgun: Damage decreased to 14.3, damage drops to 8.0 (was 16.7 at all ranges per pellet), Range of 8 - 18m
40mm and Carl Gustav: Lethal blast radius approximately 66% of original radius (both about 2.5m) Tracer Dart: Speed increased to 300 (from 75)
Vehicle Reload Spec: 0.85x effect on reloading (0.75x) Medic Heal Rate Spec: 15 health Per second (1.33x) Marksman Accuracy Spec: 0.75x spread decrease (0.67x) Motion Mine: Stock of 3, Ammo Box replenish of 1.5 seconds Mortar Strike: 60 second reload (45 seconds) BMD-3: Takes 1.0x damage to front (1.2x) ZU-23 Anti-Air: Damage increased to 25 at all ranges (20 - 15) " |
http://denkirson.xanga.com/722757523/bad-company-2/4/24/2010 1:11:32 AM |
ScubaSteve All American 5523 Posts user info edit post |
what are the gold/yellow weapons? i saw a glimpse of a gold/yellow M95 that killed me today. in the killed by box was a gold/yellow M95.
favorite class: recon M95 all day long, second favorite: medic (six words: two hundred round clip magnum damage ) I am only engineer when I plan on being in a vehicle, not a big fan of the small clips.
I also like being on defense when I am playing against a good team and I am not on a completely incompetent team.
[Edited on April 24, 2010 at 2:22 AM. Reason : .] 4/24/2010 2:11:43 AM |
seedless All American 27142 Posts user info edit post |
The Dr. Pepper promotional camo. I got one of the skins for free. 4/24/2010 2:33:02 AM |
seedless All American 27142 Posts user info edit post |
These are also two helpful pieces of information
Quote : | " In "Hardcore" players have approximately 60 to 65 health, preventing Bolt Action Rifles from being a one-shot-kill to the body. (obviously after the patch)
Spotting, like the repair tool, uses "overheat" to prevent excessive Socialize use. The player is capable of about five Socialize button presses in rapid succession before overheating and being inoperable for five seconds. With the cooldown, the fastest continuous rate that a player can spot without overheating is once every two seconds." |
Taken from the website that I posted a link in a few posts above.
[Edited on April 24, 2010 at 12:30 PM. Reason : /]4/24/2010 12:29:37 PM |
Axelay All American 6276 Posts user info edit post |
Wow, this is all great news for me. HK416 and UMP are getting a range buff. Dunno what to think about the changes to the shotguns, but we'll see. 4/25/2010 12:25:45 PM |
Arab13 Art Vandelay 45180 Posts user info edit post |
the an94 is god mode now 4/25/2010 1:31:49 PM |
seedless All American 27142 Posts user info edit post |
I still prefer the M16. Its nearly recoil-less. 4/25/2010 1:49:07 PM |
Shaggy All American 17820 Posts user info edit post |
Anyone else have this thing where your unlocks dont show up in game? 4/25/2010 3:32:36 PM |
tromboner950 All American 9667 Posts user info edit post |
The Type88 LMG is (even more) awesome now.
I loved it before, but the M60 was just so much better for damage... T88 is definitely my main gun now. It still doesn't kill quite as quickly as the M60 but having a 200-round clip goes a long way. 4/25/2010 3:49:28 PM |
FriendlyFire . 3753 Posts user info edit post |
Is this update only out for PC now? 4/25/2010 5:01:27 PM |
BEU All American 12512 Posts user info edit post |
Do any of you have favorite servers you visit frequently?
If so, put them in here. 4/25/2010 5:34:45 PM |
BEU All American 12512 Posts user info edit post |
http://www.21cw.net
To save for later 4/25/2010 9:29:22 PM |
brianj320 All American 9166 Posts user info edit post |
so with all these new changes and updates, what's everyone's feelings? is the game better or worse than previous? 4/28/2010 2:01:09 PM |
Arab13 Art Vandelay 45180 Posts user info edit post |
21CW Rush 21CW Conquest
or other random servers, typically where you can find me... you guys can even get on the TS they provide for free and pub if you wish.
info at http://www.21cw.net 4/28/2010 2:15:16 PM |
Arab13 Art Vandelay 45180 Posts user info edit post |
^^ at little better, they did some odd 'balancing' (see the AN-94 and the M-16A2) but overall the M-60 got what it needed without turning it into a rubber-band cannon
they messed up the knifing though, not as bad as it was but it's off when you try to get someone from the back or side even....
shrug, waiting on new weapon packs (would like to see the rest of the G-36 family, MP-5 etc) and hopefully new maps....
rather i hope they are in the works....
one thing i did like is they lowered the requirements for the naval warfare pin (the boats are fucking worthless) 4/28/2010 3:41:54 PM |
Shaggy All American 17820 Posts user info edit post |
knives were fine before. they just need to make it so you cant knife someone shooting you. 4/28/2010 3:50:51 PM |
Arab13 Art Vandelay 45180 Posts user info edit post |
they made it 'luge' too far originally 4/28/2010 4:17:19 PM |
scm011 All American 2042 Posts user info edit post |
http://www.xbox360achievements.org/forum/showthread.php?t=224040
for anyone that wants to get those dr. pepper kits 4/30/2010 7:41:58 AM |
Arab13 Art Vandelay 45180 Posts user info edit post |
oh yeah if you notice that on the damage charts, the damage for all weapons on the ps3/360 is multiplied by 1.25..... 4/30/2010 4:08:50 PM |
seedless All American 27142 Posts user info edit post |
^ You might find this thread here interesting, and scroll down in it to see the updates
http://denkirson.proboards.com/index.cgi?board=general2&action=display&thread=1281 4/30/2010 5:04:47 PM |
CarZin patent pending 10527 Posts user info edit post |
Quote : | "^ why not have an engineer use a tracer dart then CG or RPG the helo? i would think that would work nicely too." |
I just noticed this reply. If you can hit a helicopter reliably with a tracer dart when it is circling a base fast giving you about 5 seconds to get a shot off, please let me know when you are on again. I've love to see this.4/30/2010 6:57:21 PM |
stepmaniadud All American 1056 Posts user info edit post |
Seriously? I really hope you're not on the PC version. Shit is balls easy after the patch. It wasn't even that hard before. 4/30/2010 7:36:12 PM |
seedless All American 27142 Posts user info edit post |
^^ Once you understand the speed and the fact that there is no gravity effect on the tracer dart they are easy to use. 4/30/2010 8:23:45 PM |
brianj320 All American 9166 Posts user info edit post |
Quote : | "I just noticed this reply. If you can hit a helicopter reliably with a tracer dart when it is circling a base fast giving you about 5 seconds to get a shot off, please let me know when you are on again. I've love to see this." |
i've done this a few times, and in fact, just did it again in one round last night. as seedless said, if you realize there is no gravity drop in the tracer dart it makes it a hell of a lot easier, and especially now that the speed of the dart as increased significantly. as the helo is circling you just have to lead it enough to know when to fire to get a hit. most helo pilots when circling stay at the same altitude so that makes it much easier to land the tracer dart since you are not having to adjust for that. last night i got the dart landed and proceeded to pull out my CG and take the helo out in one shot. it's definitely doable and i've seen other players be successful with it as well.5/2/2010 1:08:33 PM |
bblars Veteran 177 Posts user info edit post |
Added my name to the list for PS3.
PS3: Dr_Alan_Watkins jus10ls SgtSobchak katiencbabe84 dalecooter bblars 5/3/2010 10:39:53 AM |
Arab13 Art Vandelay 45180 Posts user info edit post |
21CW Rush 21CW Conquest
or other random servers, typically where you can find me... you guys can even get on the TS they provide for free and pub if you wish.
info at http://www.21cw.net 5/3/2010 1:28:34 PM |
BlackDog All American 15654 Posts user info edit post |
again mine is just "ZoSo"
you'll see me on Squad DM a lot, so it's kind of hard to play with me 5/3/2010 6:57:07 PM |
BlackDog All American 15654 Posts user info edit post |
check out this benchmark:
http://www.guru3d.com/article/phenom-ii-x6-1055t-1090t-review/18
AMD has finally caught up in this game, with 6 cores.
[Edited on May 6, 2010 at 8:41 AM. Reason : .] 5/6/2010 8:38:02 AM |
goalielax All American 11252 Posts user info edit post |
R8/R12 update in testing now - expected to release next week
Quote : | "Server - Some potential sources for lag/rubberbanding have been eliminated Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2 Server - Log file for server admins: all remote admin interface commands/events are logged Server - Log file for server admins: major server events + all chat messages are logged Server - Idle kick is controllable Server - Profanity filter can be disabled Server - Teamkill-kick system is controllable Server - Ticket counts and bleed rate are controllable per-level Server - Infantry only mode available per-level Server - Initial spawn delay and respawn delay are adjustable Server - Server description can be up to 400 characters, and use "|" for line breaks Server - Banlist can contain up to 10.000 entries Server - reduced latency in packet handling
Admin Interface - fixed the player.onKill spam that occasionally happened Admin Interface - ensured that player.onJoin events always report the player name Admin Interface - events triggered when people spawn Admin Interface - much more info on kills Admin Interface - detailed stats are reported at end-of-round
Gameplay - Various minor level bugfixes Gameplay - Helicopter handling has been tweaked Gameplay - Weapon tweaks have been implemented based on PC public feedback Gameplay - Fixed technical hang when a crate was armed outside of the combat area Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed Gameplay - Countermeasures can be fired when driving a helicopter Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced Gameplay - Advanced Spotting scope works better Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings Server Browser – Added support for retrieving update progress Server Browser - Now refreshes information Server Browser - Join queue system when attempting to join a full server Server Browser - all settings are automatically saved between sessions Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes Client - Fixed some crashes Client - Toggle/hold crouch is user controllable Client - Toggle/hold zoom is user controllable Client - Vsync bugfixed for DX10/DX11 Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log Client - Improved Play Now functionality Client - Removed K/D ratio and Skill Level filters in the leaderboards Client - Any points you get while being dead will be added to your score Client - Reduced negative mouse acceleration Client - More informative disconnection/kick reasons" |
5/6/2010 3:44:16 PM |
Arab13 Art Vandelay 45180 Posts user info edit post |
counter measures?! wait what? (or is that just the smoke upgrade?) 5/7/2010 3:56:19 PM |
goalielax All American 11252 Posts user info edit post |
no - i believe what that's going to be is instead of smoke, it will have flares, so you can pop them when a RPG gets locked onto you, allowing some chance of survivability against a CG/tracer combo 5/7/2010 4:22:32 PM |
seedless All American 27142 Posts user info edit post |
Quote : | "Consoling the Unbalanced
* BY: Demize99 * POSTED: May 05, 2010, 07:54AM * COMMENTS: 63
Coming Tuesday, May 11th an update introducing multiple balance adjustments will go live for the PlayStation 3 and Xbox 360 versions of Battlefield Bad Company 2. Included in this update are all the changes previously found in the Ch Ch Changes Blog Post as well as some additional tweaking and tuning based on feedback from our ever vocal PC community. You can find the list of the most recent changes below, and the full list of previous changes in the Ch Ch Changes Blog Post. Don't worry PC players, these new updates will soon be making their way to you in the very near future.
Slightly increased the damage of the UZI at long range. The AKs74u now has more felt recoil when aiming. The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming. The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory. Increased the damage of the MG3 to bring it in line with the rest of the LMGs. Fixed a bug where the Saiga12 with slugs would do too much damage at long range. Fixed a bug where the SVU would do too little damage at long range. Fixed a bug where M95 rounds would not kill armored targets with headshots.
Join the discussion of these changes in our Forums.
With <3, Alan "Demize99" Kertz
Gameplay Designer, Battlefield Bad Company 2" |
5/7/2010 6:49:43 PM |
BlackDog All American 15654 Posts user info edit post |
all of those changes are scheduled for PC too, same day. 5/8/2010 1:25:13 AM |
Arab13 Art Vandelay 45180 Posts user info edit post |
i don't think they need to mess with the pkm or t88 so much... or the vss... 5/10/2010 3:23:59 PM |
Axelay All American 6276 Posts user info edit post |
Anyone else on 360 seeing some very peculiar almost deja-vu-like lag lately? The kind where you walk through a doorframe, and a split second later, you're back where you started (about 3 steps back) and have to go through the doorframe again? I am also seeing this a lot where changing weapons is concerned. I'm kinda wondering if something from the last update is causing problems. 5/10/2010 9:51:29 PM |
Arab13 Art Vandelay 45180 Posts user info edit post |
sounds like rubber banding issues 5/11/2010 10:17:19 AM |
brianj320 All American 9166 Posts user info edit post |
^^ i had that happen a few times on PC last week or the week before, forget exactly when. i was running through the trees on Port Valdez and then a second later i was back running thru the same trees.. i even said outloud "whoa, deja vu" lol. dunno what causes it; i figured it was just a network hiccup. 5/11/2010 10:23:46 AM |
seedless All American 27142 Posts user info edit post |
Quote : | "Battlefield: Bad Company 2 brings Onslaught as as the game reaches 5 million
* BY: Bazajaytee * POSTED: May 12, 2010, 12:18AM * COMMENTS: 92 (Login Required to Comment)
Battlefiled: Bad Company 2 has officially exceeded 5 million units sold world wide. Thanks to everyone who has supported Battlefield and bought a copy. In other good news we can officially announce Onslaught mode coming to Xbox 360 and PlayStation 3.
Onslaught is bringing co-op gameplay to Battlefield for the first time on console. The new game mode puts you and up to three friends against the enemy on Valparaiso, Atacama Desert, Isla Inocentes and Nelson Bay – redesigned with new lighting, time of day, added vehicles and other effects. Each map has a dedicated gameplay focus, requiring different levels of teamwork in order to complete the objectives against an onslaught of enemy AI. Vehicle warfare comes to the forefront in Atacama Desert while Nelson Bay focuses squarely on infantry assault. Players can compete in squads and check individual progress via the dedicated Onslaught leaderboards.
Senior Producer Patrick Bach had these few words to say about Onslaught mode “We want to consistently support the fans playing the game with new ways to get into multiplayer and also challenge the elite players with new experiences to improve their performance online. Effective squad play is the key to success in Battlefield: Bad Company 2 multiplayer and this new mode will provide players with a dedicated environment to test their team skills and rank against the competition.”
Onslaught mode will be available on Xbox Live and on the PlayStation Network. " |
http://www.youtube.com/watch?v=nA8vuVwm-k4&feature=player_embedded5/12/2010 7:27:46 AM |
Nighthawk All American 19623 Posts user info edit post |
^Sounds great but what about the shit-tons of us who bought it on PC? Are we getting it later, or what? 5/12/2010 9:01:48 AM |