volex All American 1758 Posts user info edit post |
if you throw money at it, it must work, there are no technical limitations to anything
and with that im out 3/30/2006 1:47:48 PM |
Lokken All American 13361 Posts user info edit post |
^^you mean to say
you cant have the conversation
because youre talking out of your ass.
there is a difference between having a 'system' move across zones and having a system that controls turning off weather and ticking it on in another place.
if you cant see that, then you probably shouldnt try to have this conversation.
youre grossly unable to even comprehend what i am saying. which explains why you have yet to tell me the assumptions im making, and ignoring me when i tell you why i think they have the ability.
Now have fun with your l33t 'hello world' program.
I actually wouldnt have minded discussing it, but you had to go and be a fucking dick in your first post.
[Edited on March 30, 2006 at 1:53 PM. Reason : in re-reading your posts, you really are completely oblivious as to what im talking about, its sad]
[Edited on March 30, 2006 at 2:04 PM. Reason : *] 3/30/2006 1:48:46 PM |
NCSUjew All American 3608 Posts user info edit post |
I honestly don't see how a moving weather pattern would be too compicated. Everything seems to be already in place. I see 2 ways of doing it. The simple way is a simple binary on/off way. I.E. start in STV. Rain is On for 20 min. After 20 min. Rain is Off in STV, but Rain is now On in Duskwood for say time x. After time x, rain is Off in Duskwood and On in Redridge. In fact you could make it fun and make it snow instead of rain. I'm not sure how this is too complicated for the server architecture based on how it seems to be currently implemented. The other method to have a more dynamic rolling weather zone is to just treat weather as a large character and move it along a pre-existing Flight path (gryffons anyone?) and instead of casting a shadow implement a weather effect. Just my 2 cents. 3/30/2006 4:58:07 PM |
Josh8315 Suspended 26780 Posts user info edit post |
i think the snow in winterspring is messed up....the sky changed color, but it never snowed 3/30/2006 5:01:10 PM |
HockeyRoman All American 11811 Posts user info edit post |
So now both Hakkar and Ony are all kinds of screwy. First Ony did like 6 Deep Breaths which is something I have never seen before. And last night Hakkar was fearing and MCing people off of the platform and they were falling through the temple. He would then chase them and reset completely. Totally sucked. 3/30/2006 5:08:33 PM |
Azaka ///Meh 4833 Posts user info edit post |
Some people believe these glitches in bosses are an April Fool's joke from blizz. Chrom's Time Lapse now drops the MT to 1%, the world dragons are spawning every 3 hours instead of 4 days, Ony is fucked up. Too many bugs to be coincedence in the patch. 3/30/2006 5:36:11 PM |
Azaka ///Meh 4833 Posts user info edit post |
I meant too many major alterations with no advanced warning to just be bugs from the patch. Unless these are all real changes which wouldn't be so bad actually. 3/30/2006 6:20:19 PM |
Shrapnel All American 3971 Posts user info edit post |
iv seen hakkar fear people off the side of the temple but never seen him chase them 3/30/2006 6:34:50 PM |
Shaggy All American 17820 Posts user info edit post |
if they did it correctly then consistant global weather effects would be a completely server side ordeal. As with everything in an MMO all environmental variables are computed by the server and sent to the clients to render.
The client shouldn't decide anything.
Blizzard would probably setup another server for weather so they dont strain the limited resources of the world servers. Also, this would add safety in that if the weather system crashes it wont take the world servers with it.
The weather server could even be the same for all existing servers as it doesn't impact gameplay. At the moment its all simply visual so having the same weather in the same zone at the same time on all servers doesn't matter. So unless they want world event specific weather they could get away with one server. And if they build it right they could have one server to start for all clients and then point them to new individual weatherservers later.
The weather server would keep track of weather in all zones, and maybe all weather in all parts of all zones depending on how granular they designed it. All the computing is done by the weather server.
All the client does is poll the server and say "hay wat is my weather right now?" passing in location. Weather server checks the location and determines the weather and then hands it back to the client. The client then displays it.
[Edited on March 30, 2006 at 6:40 PM. Reason : this assumes blizzard knows what they're doing] 3/30/2006 6:38:39 PM |
Josh8315 Suspended 26780 Posts user info edit post |
just send the clients the schedule for the weather, let the clients do everthing independ
[Edited on March 30, 2006 at 6:43 PM. Reason : -] 3/30/2006 6:43:13 PM |
HockeyRoman All American 11811 Posts user info edit post |
OMG WoW Weather Forecasting! My future is at hand! 3/30/2006 7:48:50 PM |
darkone (\/) (;,,,;) (\/) 11610 Posts user info edit post |
^ I've already called dibs on porting WoW to the MM5. 3/30/2006 10:04:13 PM |
Zhisheng All American 1194 Posts user info edit post |
4th Ashkandi drop tonight We got 4 warrs with Ashkandi 2 warr with Sulfuras 1 warr with GM Claymore 3/31/2006 2:26:26 AM |
MunkeyMuck All American 4427 Posts user info edit post |
Still pised that I have 8000 rep to be exhalted in AV and that the only way I can get the rest is from constant zerg killing. I had fun doing all I could to end AV. In AV on my server alliance always won and I always worked on hides or stealthing GYs to finish the games. I used AV to get honor and now that I have to just kill for the rest of my rep killed the game. Before I could help the team, and still get the rep. Now I have to choose between rep and trying to advance (with gaining rams riders or taking towere etc.) while my whole team farms for rep. Saying just win AV is easy, but when everyone is there for rep all that happens is a stalemate at the FoS... 3/31/2006 2:39:51 AM |
CalledToArms All American 22025 Posts user info edit post |
yea i guess its hard to get that right. because before it was annoying that half your time was just afk getting rep 3/31/2006 2:49:29 AM |
CalledToArms All American 22025 Posts user info edit post |
half youre team* heh. that typo totally changed the meaning of my sentence 3/31/2006 8:28:43 AM |
Sayer now with sarcasm 9841 Posts user info edit post |
Just respecced my priest and the servers go down... 3/31/2006 8:37:28 AM |
SandSanta All American 22435 Posts user info edit post |
I honestly don't see how a moving weather pattern would be too compicated. Everything seems to be already in place. I see 2 ways of doing it. The simple way is a simple binary on/off way. I.E. start in STV. Rain is On for 20 min. After 20 min. Rain is Off in STV, but Rain is now On in Duskwood for say time x. After time x, rain is Off in Duskwood and On in Redridge. [/quote]
I think this is the imlpementation they're going for. Weather on in zone, then weather off in zone but limited to that specific zone.
Quote : | " In fact you could make it fun and make it snow instead of rain. I'm not sure how this is too complicated for the server architecture based on how it seems to be currently implemented. The other method to have a more dynamic rolling weather zone is to just treat weather as a large character and move it along a pre-existing Flight path (gryffons anyone?) and instead of casting a shadow implement a weather effect. Just my 2 cents. " |
See I don't think thats how the game system is quite designed. In fact, I have a nagging fealing that this wouldn't work in the least bit based on how environmental variables are treated by the game. The game world is actually very static and the crisp artwork does a lot to hide this fact. If you travel from STV, to Arathi, you'll notice exact points where the environmental texture changes not gradually, but instantly. Move forward one step, arid texture, move back, plush green texture.
I think weather tied to a zone operates in the same exact manner in that once you cross the zone boundary, weather effects cease completely. This pretty much defeats the purpose of having any type of rolling weather effects because as far as your game environment is concerned, once you cross a boundary and load new textures, its going to appear as if nothing happened.
As more zones come to have weather effects, you will perceive for all intended purposes, random weather patterns across the game world.
I suppose, eventually, when all zones have their weather conditions defined then what [user]shaggar[/user] defined could and probably will be implemented. That is, the different weather effects might be sync'd in some manner.3/31/2006 10:13:54 AM |
Lokken All American 13361 Posts user info edit post |
^thats the exact reason i was saying it should be zone by zone. Tick off in STV, tick on in Duskwood. Nothing would actually move from zone to zone, it would just seem like it to the user.
you wouldnt see the clouds rolling across the sky into another zone, you wouldnt see the weather in one zone while youre standing in another, it would just give the illusion that the storm is 'moving'.
It would just be neat to say its not raining in arathi right now, but its raining in redridge and it was just raining in STV so its possible it could be moving in on arathi soon.
[Edited on March 31, 2006 at 11:28 AM. Reason : *] 3/31/2006 11:27:28 AM |
darkone (\/) (;,,,;) (\/) 11610 Posts user info edit post |
^ Who's to say that's not how they do it now? Of course, I haven't seen any rain in Feralas yet. 3/31/2006 11:32:53 AM |
Lokken All American 13361 Posts user info edit post |
blizzard says it.
not every zone has weather...they list the ones that do in the patch notes i believe. 3/31/2006 11:33:26 AM |
MunkeyMuck All American 4427 Posts user info edit post |
^^^^^ Ha, thats good stuff 3/31/2006 11:44:39 AM |
darkone (\/) (;,,,;) (\/) 11610 Posts user info edit post |
I know every zone dosen't have weather, but they make no mention of when the weather is active or if it moves in a pattern. 3/31/2006 1:51:58 PM |
Novicane All American 15416 Posts user info edit post |
have no aggro
Quote : | "Follow these easy steps:
1. Enter windowed mode. 2. Press auto-walk. 3. Right click your title bar of your WoW window. 4. Click back into game.
The right click causes the server to not recognize what is going on...so you don't aggro." |
3/31/2006 2:48:05 PM |
Josh8315 Suspended 26780 Posts user info edit post |
^you cant turn 3/31/2006 2:52:06 PM |
davidkunttu All American 2490 Posts user info edit post |
i cant believe you guys are arguing about the fucking weather.
who gives a shit, really. 3/31/2006 5:26:47 PM |
Stein All American 19842 Posts user info edit post |
It's a dumb fucking feature.
OH LOOK IT'S RAINING HOLY SHIT BETTER GET INDOORS SO WE DON'T GET WET WHILE QUESTING 3/31/2006 5:28:56 PM |
Josh8315 Suspended 26780 Posts user info edit post |
well...the thing is, potentially, it could be very very cool
we all love the fact that the WORLD of wacraft has maybe the most immersive world evet put in a video game, so anything that adds to the realism is high anticipated 3/31/2006 5:30:02 PM |
davidkunttu All American 2490 Posts user info edit post |
weather is a waste of time they could've used for something else.
http://www.worldofwarcraft.com/burningcrusade/townhall/wisps.html 3/31/2006 5:38:44 PM |
teh_toch All American 5342 Posts user info edit post |
Quote : | "we all love the fact that the WORLD of wacraft has maybe the most immersive world evet put in a video game" |
I take it WoW is your first MMO. I will note to not take anything you say seriously in the future.3/31/2006 5:42:47 PM |
Josh8315 Suspended 26780 Posts user info edit post |
also, funnes to explore.
Quote : | " The introduction of Wisps allows a new and exciting game mechanic: permanent death. The ability that destroyed Archimonde is available to all Wisps as a racial ability. This power, Detonate, destroys the Wisp in an explosion of energy, sapping the mana of all surrounding adventurers, friend and foe alike. This should provide an extremely interesting addition to the many adventures of Warcraft, particularly when pitted against other players! Racial Traits:
* Detonate: Destroys the wisp, dispelling all magical buffs and draining 50 mana from each unit in an area around the wisp. * Gatherer: Skill to herbalism, mining, and skinning increased by 10. * Permanent Death * Treeform: Turns the wisp into a tree for 30 seconds. During this time, spirit is increased by 300. However, the wisp's chance to dodge or parry axes is reduced by 50%. " |
so you can kill 6 months of work that your part does a little better in a boss fight?
has blizzard lost its mind?
NEVER MIND
(april fools, durrrr)
[Edited on March 31, 2006 at 5:46 PM. Reason : -]3/31/2006 5:45:32 PM |
teh_toch All American 5342 Posts user info edit post |
^ W O W
Dude, stop posting in this thread please. 3/31/2006 5:47:10 PM |
Josh8315 Suspended 26780 Posts user info edit post |
Dude, stop posting in this thread please. 3/31/2006 5:48:11 PM |
Shrapnel All American 3971 Posts user info edit post |
Quote : | "have no aggro
Quote : "Follow these easy steps:
1. Enter windowed mode. 2. Press auto-walk. 3. Right click your title bar of your WoW window. 4. Click back into game.
The right click causes the server to not recognize what is going on...so you don't aggro." " |
skip first floor of broodlord clear, to the stairwell4/1/2006 12:08:02 AM |
God All American 28747 Posts user info edit post |
does that also prevent you from going afk in AV? 4/1/2006 2:13:11 AM |
Josh8315 Suspended 26780 Posts user info edit post |
Quote : | "Due to the awkward look and feel of Taurens in the Undercity, guards will no longer permit their entry and have been flagged to kill on sight. Taurens, you've been warned. " |
4/1/2006 4:21:06 AM |
God All American 28747 Posts user info edit post |
look at the action bar, bubble hearth, lol
[Edited on April 1, 2006 at 1:28 PM. Reason : ]
4/1/2006 1:27:24 PM |
Excoriator Suspended 10214 Posts user info edit post |
I like how Arcanist Doan resisted the Detonate. Talk about fucking up 4/1/2006 2:01:52 PM |
Azaka ///Meh 4833 Posts user info edit post |
Quote : | "[Keanu] says: whoa!" |
4/1/2006 4:27:21 PM |
Josh8315 Suspended 26780 Posts user info edit post |
haha i missed that 4/1/2006 5:01:42 PM |
spöokyjon ℵ 18617 Posts user info edit post |
Hahahaha I love the idea that destroying a character gets you 50 mp drained and that's it. 4/1/2006 5:36:37 PM |
bous All American 11215 Posts user info edit post |
you realize you're all completely gay, right? 4/1/2006 11:16:15 PM |
spöokyjon ℵ 18617 Posts user info edit post |
I'm fucking a dude right now. 4/1/2006 11:18:02 PM |
ssclark Black and Proud 14179 Posts user info edit post |
that's hot 4/1/2006 11:33:46 PM |
Josh8315 Suspended 26780 Posts user info edit post |
i did this about ten times
me: 1st person to message me with "april fools" gets 20g random person: "april fools" me: april fools random person: lol
they ALL said 'lol'.....i didnt think it was funny...but one person ALWAYS responded, and always said lol.
bizarre 4/2/2006 3:53:17 AM |
SandSanta All American 22435 Posts user info edit post |
when they say lol
theyre not actually lolling.
we all know thats totally LOL 4/2/2006 4:24:03 AM |
ssclark Black and Proud 14179 Posts user info edit post |
fucking elite 4/2/2006 4:41:31 AM |
Novicane All American 15416 Posts user info edit post |
our guild did our first MC run last night
our first time through we got all the way to Luci. Got both his guards down but the fucking slacking preists couldn't remove the bomb in time.
Dal Rends! 4/2/2006 10:39:02 AM |
r45t4-m4n All American 629 Posts user info edit post |
luci has a bomb? thought it was just a curse. 4/2/2006 6:25:30 PM |
teh_toch All American 5342 Posts user info edit post |
There is a 2k "bomb" as well. 4/2/2006 6:37:52 PM |