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spöokyjon

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I just respecced to MD/Ruin. I'll see how it goes after MC tonight, I guess.

7/16/2006 6:36:06 PM

Grandmaster
All American
10829 Posts
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emps to 16% then warlock got blizzard+explosion+shadowbolt


these fuckers are dying tonight yo

7/16/2006 9:44:27 PM

DamnStraight
All American
16665 Posts
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lol
we all freaked out a few nights ago on our first kill

7/16/2006 10:12:59 PM

Grandmaster
All American
10829 Posts
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woot

0%

DD Helm ftw!

7/16/2006 10:22:25 PM

Shrapnel
All American
3971 Posts
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someone come show our mages and etc how to kite gluths zombie chow

thanks in advance

7/16/2006 10:44:51 PM

CapnObvious
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5057 Posts
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Quote :
"I just respecced to MD/Ruin."


This is widely considered the worst common warlock build.

7/16/2006 10:50:55 PM

ssclark
Black and Proud
14179 Posts
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by you

7/16/2006 11:02:36 PM

wanaflap
All American
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yeah, I LOVE SM/Ruin. and ive gone MD before

huhu down to 14%, damn healing the NR'ies after 30% is really tough.

7/16/2006 11:36:04 PM

darkone
(\/) (;,,,;) (\/)
11610 Posts
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SM/Ruin is great for Solo play, but for raids, I find Dark Pact is a must. Otherwise, you'll be perpetually out of mana in boss fights.

7/17/2006 1:14:26 AM

spöokyjon

18617 Posts
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Downed Domo on our second attempt, about to go wipe on Rag just for the hell of it.

7/17/2006 1:31:19 AM

spöokyjon

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Got him to 62% which isn't bad, seeing as it was our first attempt and a half-assed one at that (decided not to waste any pots, didn't have any damn gear, et cetera).

After we wiped, the priest SS popped to law down the SHADOW WORD PAIN, BIATCH!!!!!

7/17/2006 2:04:57 AM

smoothcrim
Universal Magnetic!
18965 Posts
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soul link or full destruction

7/17/2006 2:55:37 AM

ncWOLFsu
Gottfather FTL
12586 Posts
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Quote :
"I just respecced to MD/Ruin. I'll see how it goes after MC tonight, I guess."


prolly something very close to this:
http://www.worldofwarcraft.com/info/classes/warlocks/talents.html?00000000000000000035030015250105005050005122000100

[Edited on July 17, 2006 at 3:08 AM. Reason : ]

7/17/2006 3:03:30 AM

Zhisheng
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1194 Posts
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Maexxna down! Spider wing cleared.

7/17/2006 9:24:02 AM

Grandmaster
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10829 Posts
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updated, woot broke 1k unbuffed AP finally.
http://ctprofiles.net/1976797

7/17/2006 9:28:19 AM

SandSanta
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MD/Ruin is not considered one of the worst builds.

Its actually a good Raiding build.

Plz learn2warcraft.

7/17/2006 9:34:23 AM

CapnObvious
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Its a very gimped build. Its completely built around nuking with shadowbolts. Its really hard to say, but I would argue that SM/DS is superior for that purpose in PvE. You get instant corruption plus another instant DoT (siphon life) and can get 25% increased shadow damage. The big things you lose are .5 less SB cast and ruin.

Or even the typical SM/Ruin. You get all the destruction talents and skip the demology bullshit of buffing up a pet you will never lose. This is much better IMO.

Or how about a Soul Link build? Believe it or not, Soul Link builds are out DPSing MD/Ruin. 5/31/15. Over MD, you gain instant corruption and Soul Link (another 3% damage I believe). What do you lose? Ruin. As I stated before, shadow warlocks stack +shadow damage. Its best to get reliable big hits than to try to rely on the seldom huge crit.

Or how about 7/21/21 (+2 elsewhere)? Instant corruption, DS, and ruin in one package. I could go on and on with other builds. My point is: MD is not a talent worth getting in it of itself. People try to make it the center of builds, and it is a waste IMO. It is good for a amount of flexibility, but in PvE where your pet isn't gonna do much, the bonuses from Demonic Sacrifce are gonna be superior to Master Demonlogist (when you aren't holding the Tank's Imp that is).

MD/Ruin died with the CoS nerf.

7/17/2006 10:54:46 AM

wanaflap
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Any tips for healers on the Huhu fight after 30% for the 15 NR ppl getting slept? Thinking about aoe healing w/prayer, but not really excited about that.

At 35% we have our NR ppl chug greater res. pots but even then it wasnt that much better.

7/17/2006 11:54:49 AM

spöokyjon

18617 Posts
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^^ Thanks for the input. I'll be looking it over and talking about it with the other 60 locks in my guiild.

7/17/2006 12:00:13 PM

SandSanta
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Quote :
"
Its a very gimped build. Its completely built around nuking with shadowbolts. Its really hard to say, but I would argue that SM/DS is superior for that purpose in PvE. You get instant corruption plus another instant DoT (siphon life) and can get 25% increased shadow damage. The big things you lose are .5 less SB cast and ruin.
"


.5 seconds is an extra SB over a 10 second time period. Nough said.


Quote :
"
Or even the typical SM/Ruin. You get all the destruction talents and skip the demology bullshit of buffing up a pet you will never lose. This is much better IMO.
"


This is a cookie cutter build thats solid. However, on bosses where aggro is an issue the threat reduction is a big boon. On bosses where aggro is not an issue, a DS of a succubus will net you 5% more damage. Lets not forget the +resistence you gain with a felhunter that's very useful in resistence based fights. SM/Ruin will DPS more, but MD/Ruin has more utility.

Quote :
"
Or how about a Soul Link build? Believe it or not, Soul Link builds are out DPSing MD/Ruin. 5/31/15. Over MD, you gain instant corruption and Soul Link (another 3% damage I believe). What do you lose? Ruin. As I stated before, shadow warlocks stack +shadow damage. Its best to get reliable big hits than to try to rely on the seldom huge crit.
"


No. You're flat out wrong. Soul Link is the lowest DPS build of all the warlock builds. Furthermore, if you're the imp bitch, you're not going to be using Soul Link unless you plan on taking care of your pets health OR you don't get hurt. Having MD without Ruin? No thanks.

Quote :
"
Or how about 7/21/21 (+2 elsewhere)? Instant corruption, DS, and ruin in one package. I could go on and on with other builds. My point is: MD is not a talent worth getting in it of itself. People try to make it the center of builds, and it is a waste IMO. It is good for a amount of flexibility, but in PvE where your pet isn't gonna do much, the bonuses from Demonic Sacrifce are gonna be superior to Master Demonlogist (when you aren't holding the Tank's Imp that is).
"


This is what i use, or similar.

Quote :
"
MD/Ruin died with the CoS nerf.
"


Aggro management is a pretty big part of end-game raiding and getting a useful buff while being an imp bitch AND having added crit is a very big boon to high dps warlocks. Considering how much of an increase in DPS just one crit can do to a warlock vs. the amount of aggro that crit generates, you should probably rethink how useful this build really is.

7/17/2006 12:13:27 PM

CapnObvious
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Quote :
".5 seconds is an extra SB over a 10 second time period. Nough said."


Very true, but it is not as bad as it seems. Your bolts are already more powerful, you get an instant corruption, and you get something like 10-15% more damage bonus from your items due to the spell being longer cast. More bolts is better, but it is not as monumental as it sounds.

Quote :
"Lets not forget the +resistence you gain with a felhunter that's very useful in resistence based fights."


I thought that spooky's character was alliance, but I could be wrong. With alliance in a fight against a boss where resistance matters, there will almost always be a pally in your group using their appropriate resistance aura. Resistance aura and felhunter bonus do not stack. So an MD build has more implications for a Horde character.

Quote :
"Soul Link is the lowest DPS build of all the warlock builds."


That is the common conception, but is not the trend that I am noticing. As I said before, you take SL and instant corruption over Ruin. On fights where succubus can be used, the diffence b/w the 2 builds is corruption and +3% damage vs +50% crit damage. If you aren't heavy on crits, the SL build will do higher dps. Not to mention on boss fights with multiple adds where you can DoT them all up.

Blah, gtg to work. Oh well. I'll continue later if you want.

7/17/2006 1:48:08 PM

Shaggy
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Quote :
"With alliance in a fight against a boss where resistance matters, there will almost always be a pally in your group using their appropriate resistance aura. "


fuck easy mode.

7/17/2006 1:50:41 PM

ncWOLFsu
Gottfather FTL
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this seems like an interesting build:
http://wow.allakhazam.com/db/class.html?wclass=9&mid=112296656499009685&num=21


also, with MD and a felhunter out, it says +1 to all resistances per level. is that per character level, or per level of MD you have points in? meaning is it up to +60 to all resistances, or +5?

7/17/2006 2:04:40 PM

spöokyjon

18617 Posts
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At level 60 it's +60 to resist.

7/17/2006 2:20:06 PM

Novicane
All American
15415 Posts
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Quote :
"fuck easy mode."

7/17/2006 2:20:44 PM

ncWOLFsu
Gottfather FTL
12586 Posts
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^^that's pretty pimp

and in that build i linked the poster should have said 31/0/20 and not 30/0/20

7/17/2006 2:22:30 PM

Shaggy
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HEY HUNTER PETS GET RESISTANCES TOOO!!!

ONLY

IT REQURIES THAT WE WASTE TRAINING POINTS TO GET THE RESISTANCES

OR WE GET THEM FROM OUR 5 FUCKING PIECE SET BONUS

AND

THE RESISTANCES ONLY AFFECT THE PET.




WHICH WOULD BE GREAT IF YOU COULD USE THEM AS A DAMAGE SPONGE IN A FIGHT LIKE HUHU.


BUT NO! BLIZZARD THOUGHT WE MIGHT DO THAT. SO PETS CANT BE TARGETTED BY HER POISON VOLLEY.







ARGHHGHGHGHGHGGGGHHHHHGGGGGGGGGGGGG






/sigh /autoshot /afk

OSHIT GIMICK TRANQ

back to afk

7/17/2006 2:37:03 PM

CalledToArms
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Thunderfury is officially a one handed weapon and can be held in the offhand. Confirmed by Hortus on the Test Realm Forums

------------------
Hortus:
Hi Armadeous,

This is an intended change.

Enjoy.
----------------------

7/17/2006 9:02:43 PM

porcha
All American
5286 Posts
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#@%@#$%

7/18/2006 12:21:16 AM

Shrapnel
All American
3971 Posts
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should get him real soon.

every one shieldwall and evasion right at the 5% enrage , shouldnt be a problem

7/18/2006 12:29:05 AM

Stein
All American
19842 Posts
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Not on the server for a week and people already have Nerd macros.

Well played, Will.

7/18/2006 12:43:35 AM

XXX
Veteran
363 Posts
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Quote :
"HAY GUYZ LETS GO PLAY CATCH THE MAGIC DUST IN SILITHIS!!!!!!

fucking retarded.

BUFF STATS
+10 SPIRIT
+2% FASTER ATTACKSPEED
+100 TO FARM CC REP"


haha good call

7/18/2006 12:43:45 AM

CalledToArms
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lol @ the ss porcha.

and i dont think i could have anything else bound to my mouse haha:

battlestance
zerker stance
overpower
execute
mortal strike
charge
intercept
hamstring
taunt
zerker rage
pummel
disarm
sweeping strikes

sweeping strikes and disarm really dont need to be on there but because of the positioning of my abilities and my action bars they end up just being there

playing fps/sports games for so long im unaccustomed to keybindings and they are just kind of awkward for me. bought a mouse with a lot of buttons and finally used em all :p

[Edited on July 18, 2006 at 1:14 AM. Reason : ]

7/18/2006 1:04:19 AM

Zhisheng
All American
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porcha, are u tanking or dpsing? Isn't wrath > conquerer's for OTing patchwerks?

7/18/2006 1:44:08 AM

CalledToArms
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porcha wrote a well written thing on our boards. basically he explained that max +def HP and armor is all youre really looking for. because of that the wrath he replaced with conq's he gained 400 arrmor, about the same HP and 3 dodge if that answers your question

7/18/2006 1:55:58 AM

porcha
All American
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for offtanking patchwerk, you dont need any defense at all really, every +10 defense adds .4 dodge %, so it takes alot to make a big dodge difference, hateful strike will hit from 6000-8000 if you have 12k-14k armor respectively, it can never crit nor crushing blow, thus making +def kinda worthless. So I swapped out wrath for whatever conq I had, as well as the gloves from Sartura, belt from emps, etc to maximize dodge. For that fight, I was going in at 25% dodge, 17% parry. I'll let you figure out how hatefulstrike works

7/18/2006 7:53:45 AM

Grandmaster
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any tips on Rezuvious? Priests keep complaining about MC breaking early. Can it be verified or rejected that +hit gear helps with early MC breaks? 5yards vs 10yards does it become exponentially more likely to break? Etc.

7/18/2006 8:43:52 AM

SandSanta
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^Same issue though we're more inclined to blame nub priests.

CoS + %hit to make re-upping MC a bit easier perhaps?

7/18/2006 9:40:29 AM

wanaflap
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From all my play, MC is like any other form of CC, shackle, roots, sleep, sheep, banish, enslave (you get the idea)....

It can be resisted, break early etc... When I pvp'ed with about 300 plus dmg gear on my priest and tried to MC fools off of the mill, I had about the same success rate as it was when I wore my normal healing gear.

The only thing I would imagine that would help is + chance to hit with spells, which priests are normally never allowed to roll on.

^also I'm not sure that MC is a shadow spell. I could be very wrong though.

[Edited on July 18, 2006 at 10:14 AM. Reason : ^]

7/18/2006 10:14:07 AM

CapnObvious
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+hit with spells is useful and I think that there may be some form of priest talents in the shadow tree that might help (not sure).

The big one is Curse of Shadows. Just like Banish and Shackle, Mind Control is considered a shadow spell and CoS will prolong it.

Also make sure that you are MCing the next add before the first one breaks. I can't remember if we do it every 20 or 30 seconds.

And talking about range, I am not sure. When we kill him, we tank him right up against the end of the right wall on his ramp. The priests are on the other side of the wall, so they are not very far apart at all. Rezuvious adds are tanked right in front of them.

Hope all this helps.

7/18/2006 10:47:24 AM

Grandmaster
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I mentioned it. Not sure if the locks were throwing up CoS or not.

thanks regardless.

[Edited on July 18, 2006 at 2:48 PM. Reason : .]

7/18/2006 2:48:16 PM

SandSanta
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Spell duration doesn't seem to have a direct correlation with resistences. CoS hasn't ever made banish last longer in my observation and I think the break checks that spells periodically do don't factor in resistence.

Anyway, I just learned that for that fight the students already have 0 SR. CoS wouldn't help it.

Basically, %hit to reduce the reoccuring resists and make sure your priests don't back away too far.

7/18/2006 3:09:19 PM

Shrapnel
All American
3971 Posts
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Quote :
"any tips on Rezuvious? Priests keep complaining about MC breaking early. Can it be verified or rejected that +hit gear helps with early MC breaks? 5yards vs 10yards does it become exponentially more likely to break? Etc.

"


moving the guy and using an ability at the same time will break it early, gota move them into position then use the ability.

7/18/2006 4:25:35 PM

Novicane
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no more windfury nerf

http://forums.worldofwarcraft.com/thread.aspx?fn=wow-shaman&t=672007&s=blizzard&tmp=1#blizzard

Dues Voxx downs Laotheb, world first, http://www.deusvox.org/

[Edited on July 19, 2006 at 2:21 PM. Reason : d]

7/19/2006 2:20:20 PM

ssclark
Black and Proud
14179 Posts
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rofl bout time ... even tho it's a drop in the bucket that is horde complaints in the raiding realm... atleast it's a step in the right direction.


druid should be 55 tonight !

7/19/2006 4:35:49 PM

Shrike
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Apparently, %hit with spells helps ensure that a spell lasts its entire duration. This applies to fears, roots, snares, mind controls, etc.... Only in PVE though, PVP is calculated completeley differently. So yeah, if you're having trouble with Mind Controls breaking early, get some +% hit with spells.

7/19/2006 5:02:16 PM

Stein
All American
19842 Posts
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Shadow Priest: Now appear in high-end raiding content

7/19/2006 6:22:47 PM

HockeyRoman
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11811 Posts
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W00t! Time to get to work!

7/19/2006 7:14:05 PM

SandSanta
All American
22435 Posts
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%hit has nothing to do with spell duration. %hit reduces the chance of getting repeat resists.

The break checks employed by spells are a seperate mechanism then casting resistences.

[Edited on July 20, 2006 at 10:58 AM. Reason : >.<]

7/20/2006 10:57:47 AM

Novicane
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you would probably want reduce target resistance gear. Mainly shadow reducing gear.

Had a warrior with a +shadow resist and he resisted Hakkar's MC'ing twice.

7/20/2006 11:57:07 AM

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