SuperDude All American 6922 Posts user info edit post |
^^ Okay, maybe I'm aiming high with FFVII estimates.
But it would probably triple Dragon Quest VIII sales, and that's the best game Square has put out since FFX, IMO. 2/8/2006 5:38:38 PM |
Sayer now with sarcasm 9841 Posts user info edit post |
Nah, I like the whole miltuplayer game thing...
and I liked WoW.. it had a lot of staying power.
My biggest problems with WoW: 1 - It's not fun anymore. I got 2 characters to 60, and a couple others past 40. I don't have the time to raid. I don't enjoy grinding and the quests leave a lot to be desired... which brings me to... 2 - The quests are all the same (kill x of mob y, gather x of item y that has a 5% drop rate off mob z, etc). 3 - The environment got stale. After seeing the same cookie-cutter buildings everywhere, the same cookie-cutter cave layouts, the same mob skins recycled over and over again.... I just felt cheated. 4 - The community isn't that great anymore either. Used to be hella fun, now its stale.
I liked WoW, I just feel like I'm playing a game that coulda been done better. It's worn itself out.
It's one of the best I've played in a while tho. 2/8/2006 6:23:09 PM |
Specter All American 6575 Posts user info edit post |
FFX sucked. The PS1 iterations of Final Fantasy were better than anything on PS2.
Well, so far....
[Edited on February 8, 2006 at 6:24 PM. Reason : we'll see about XII] 2/8/2006 6:23:35 PM |
Sayer now with sarcasm 9841 Posts user info edit post |
Quote : | "FFX sucked. The PS1 iterations of Final Fantasy were better than anything on PS2." |
Yeah, I'll second that.
I preferred FF2, or whatever the second one was. It was the first one for SNES.
FFVII was the shit too... never got to finish it tho.2/8/2006 6:31:51 PM |
ShinAntonio Zinc Saucier 18947 Posts user info edit post |
I consider FFX is my fave after FFVI. 2/8/2006 8:42:45 PM |
chargercrazy All American 2695 Posts user info edit post |
I fired up Command & Conquer Red Alert last night. Windows 95 Compatibility Mode makes it run nice. I forgot how addicting this game was. 2/24/2006 7:53:13 AM |
Sayer now with sarcasm 9841 Posts user info edit post |
You know they're releasing the 10 year anniv. pack for C&C? Like... every C&C they've every released from the original to Generals + expansion will be in it..
it may already be out...
good times 2/24/2006 7:57:37 AM |
cyrion All American 27139 Posts user info edit post |
Quote : | "My biggest problems with WoW: 1 - It's not fun anymore. I got 2 characters to 60, and a couple others past 40. I don't have the time to raid. I don't enjoy grinding and the quests leave a lot to be desired... which brings me to... 2 - The quests are all the same (kill x of mob y, gather x of item y that has a 5% drop rate off mob z, etc). 3 - The environment got stale. After seeing the same cookie-cutter buildings everywhere, the same cookie-cutter cave layouts, the same mob skins recycled over and over again.... I just felt cheated. 4 - The community isn't that great anymore either. Used to be hella fun, now its stale." |
i played the first eq up through velious and that was probably the best mmo i've played. it also is terrible based on your system here:
1. eq was never fun heh, just addicting. well it was fun for a long time, but not as entertaining as wow when lower lvl. in the time it took you to get 2 lvl 60's and a few lvl 40's you MIGHT have a level 60 (specially if you played in the older days).
2. no quests only grinding, decent drops off of normal mobs were non-existant.
3. heh i think the only monsters were goblins, kobolds, skeletons/zombies, orcs, and froglock...least the ones you fight 90% of the time. they all looked exactly the same, cept maybe a headdress, even the named ones.
now thats a game. either way...
my opinion on older games vs newer ones. i think you all are ignoring a lot of items when saying new developers dont care about gameplay.
1. a change in preferences has caused the development of more mature games. more mature games require different types of writers and arent going to appeal to everyone. i think a lot of the new casual gamers just want a quick release so the person who is more involved gets the shaft on story and replayability. also...
2. changes in technology. this ties into number 1 as well. as tech grows ppl expect to be able to do more and have a wide variety of controls. that, in turn, is harder to program. it isnt like some old platformer where all you could do is jump or attack or an old rpg with 4 direction, 256 colors, and 2 attack methods.
it is just generally harder to make an adventure/collection game or story driven rpg in a 3d world. they could go back to 2d, but then it looks like they arent even trying and it'll be so similar to old ones that you'll just get bored playing them. they strive for PROGRESS, unfortunately their progress is slow except in graphics. combine that with rushing games to meet consumer expectations and you get slightly buggy and not as fun games. it isnt like there werent plenty of shitty games on SNES.
[Edited on February 24, 2006 at 9:10 AM. Reason : .]2/24/2006 9:08:56 AM |
Lokken All American 13361 Posts user info edit post |
video games got too popular 2/24/2006 9:16:39 AM |
cyrion All American 27139 Posts user info edit post |
thats the sum of those paragraphs. harder to program + expected more variety/controls + more casual gamers = shorter, more action intense, but less replayable/in-depth games. 2/24/2006 10:17:40 AM |
Supplanter supple anteater 21831 Posts user info edit post |
haven't been into much into buying comp games since i was a freshman... but as far as video games go Resident Evil 4 was pretty good. stayed intense throughout, much easier to play than other RE games being that it was 3rd person zombie shooter, & with all the stuff thats unlocked when you beat it there is plenty of continuing interest in the game which creates a kind of replay-ability. 2/24/2006 10:24:26 AM |
bkfemme All American 11672 Posts user info edit post |
Diablo II is always good entertainment...and I will be selling my copy soon (with expansion) [/plug]
I give my vote for God of War (PS2) and Shadow of the Colossus (PS2).
If you played and liked Kingdom Hearts (I know I did), Kindgom Hearts 2 is coming out in mid March.
Another installment of Onimusha is coming out next month too (I think)...it should be worth checking out.
August needs to hurry up and get here... 2/24/2006 11:01:18 AM |
chargercrazy All American 2695 Posts user info edit post |
Quote : | "You know they're releasing the 10 year anniv. pack for C&C? Like... every C&C they've every released from the original to Generals + expansion will be in it..
it may already be out...
good times" |
Yeah, I brought that up on page 1 2/24/2006 11:03:48 AM |
Raige All American 4386 Posts user info edit post |
Everquest - Played for 4 years from start until right near the ned of planes of power.
What made Everquest better than Wow? First off I like WoW more in the fact that you can accomplish something in 1 hour where in EQ you couldn't. However Everquest had 10 times the zones to go to, there were no instances where that is good and bad, there was a huge range of events for any level of guild from simple dragons to mad raids.
Everquest just had so much more in it! The downside was that to even being remotely capable in the game you had to be the equivalent of a Hardcore gamer in Wow. People who bitch about raids in WoW don't know shit. The encounters WoW has are MUCH easier in comparison. Hour long fights in EQ were common. The requirement to beat some end game mobs was absolutely unreal. The hardest fights in WoW aren't even close.
Everquest had shitloads more events. Coldain Ring for example. Armies of giants come at the city and you and whoever you could get to help defended it. Hell Horses were UBER ELEET. 100,000 platinum for the fast ones. They were truly a status symbol... not some quick purchase.
Everquest also has more models. Shit tons and shit tons of models and that was at planes of power. God knows what they have now. They had plenty of dungeons that weren't instances that you could revisit over and over. Sebilis, Kanok Castle(sp?)... and of course my favorite was the fact that there was content JUST for the elite people. Meaning you COULDN'T just get their on your own. Your whole guild had to bust their asses to get there. There was TRUELY a feeling of accomplishment when you go to the next phase of something.
In Wow... it's nice... but it's so easy to get there if you have the gear. Gear in WoW is relatively easy to get.
I'm not even bringing in the PVP aspect, though I think WoW is far superior.
Everquest also has better ways of specializing... AA points etc... where you get what? 65 points for wow? The more you played the stronger you were and the better character you were.
Wow However, has a bunch of things about it I liked more. Quest items typically spawn enough for everyone and doesn't have a raid limit really. You can accomplish more with less people and though there are less events they are more eye pleasing and done better.
I also like the terrain better and how you can run from mobs. I also like the fact that if you leave the water fish can't follow you (hehe EQ2 reference). EQ2 ruined the game really.
WoW is starting to allow more more varied looks of characters. Everquest let the elite players look elite. There was a plethora of items that dropped each had a different look. It let the elite look really elite where you might miss one in WoW.
Eh... but this is stupid conjecture. Everquest had 5+ years development time compared to WoW. I was lucky enough to be in a guild that released the sleeper in Velious. It was great. 2/24/2006 12:01:53 PM |
cyrion All American 27139 Posts user info edit post |
heh i barely did any major raiding in eq and i still found it to be more fun. Karnor's Castle btw.
i think instancing things means less zones and more of the same shit. everyone may get a crack at mobs but i think that ruins some of the community. lil competition never hurt no one ....well maybe 2/24/2006 12:41:55 PM |
Josh8315 Suspended 26780 Posts user info edit post |
Final Fantasy I
FF ONE was the last good rpg
thery invented the concept, and nobody has fucking done shit to the core of the gameplay 2/24/2006 1:33:45 PM |