CapnObvious All American 5057 Posts user info edit post |
lol what are your character names on Eredar? 8/25/2006 2:11:59 PM |
GotYoNacho Veteran 280 Posts user info edit post |
wow, are you serious? 8/25/2006 3:09:54 PM |
nastoute All American 31058 Posts user info edit post |
you got 5 characters to lvl 60, some with epic mounts and shit
and you're going to give the rolly eye's to someone for asking what their names are?
like you have the right to be above it all...
[Edited on August 25, 2006 at 3:18 PM. Reason : .] 8/25/2006 3:17:13 PM |
GotYoNacho Veteran 280 Posts user info edit post |
^um, no. he's "lol"ing because i misspelled one of the server names. 8/25/2006 3:18:50 PM |
nastoute All American 31058 Posts user info edit post |
oh
well
that's a funny i just won't touch 8/25/2006 3:19:37 PM |
CapnObvious All American 5057 Posts user info edit post |
...no, I am not laughing b/c you misspelled the names. Eredar is my home based and I was just wondering if you were someone I knew. 8/25/2006 4:45:07 PM |
ssclark Black and Proud 14179 Posts user info edit post |
EITHER WAY ! !!! I'll give you 10$ 8/25/2006 6:05:14 PM |
XXX Veteran 363 Posts user info edit post |
http://www.worldofraids.com/v2/
BC talents for everything but hunter and priest
[Edited on August 26, 2006 at 5:35 PM. Reason : .] 8/26/2006 5:35:05 PM |
ssclark Black and Proud 14179 Posts user info edit post |
i wish my shaman was alliance :x 8/26/2006 10:05:21 PM |
CalledToArms All American 22025 Posts user info edit post |
what for? 8/26/2006 10:08:26 PM |
ssclark Black and Proud 14179 Posts user info edit post |
because I'm alliance now !! and duel wield + elementals + bloodlust sounds like it would be fun. 8/26/2006 10:33:34 PM |
CalledToArms All American 22025 Posts user info edit post |
ah yea. i was thinking you were talking like one guy i saw post on another board earlier who though only aliance shamans were getting bloodlust (or heroism or whatever the heck it was called). not really sure why he thought that tho, especially since its reallly a horde thing to begin with heh
[Edited on August 26, 2006 at 10:46 PM. Reason : ] 8/26/2006 10:41:47 PM |
Lumex All American 3666 Posts user info edit post |
Thanks to xrealm BGs, saturday night is officially twink night. You cant find a BG that isnt being utterly dominated by some twink guild, unless its a twink guild on each side.
I think God created twinks so us casual players would not forget our social life on the weekends. 8/27/2006 1:43:11 AM |
CalledToArms All American 22025 Posts user info edit post |
:p
you talkin about low level twinks? or do you also call decked out 60s twinks? 8/27/2006 4:23:44 AM |
Lumex All American 3666 Posts user info edit post |
10-19 and 20-29 8/27/2006 1:00:46 PM |
DamnStraight All American 16665 Posts user info edit post |
i made a lock to twink at lvl 39 because at that lvl its a lot more about player skill than just having a ton of gold to buy enchants
and cross realm pvp is a gooood thing haha 8/28/2006 11:49:35 AM |
CalledToArms All American 22025 Posts user info edit post |
yea xrealm wsg is a lot of fun so far 8/28/2006 12:03:18 PM |
Grandmaster All American 10829 Posts user info edit post |
we fought nurfed for like 30-40m
they were flasked and all in like T2.5 8/28/2006 12:30:39 PM |
Lumex All American 3666 Posts user info edit post |
Probably has less to do with the fact that they're all twinked and max level for that bracket, and more to do with the fact that they're probably on vent and working as a team. 8/28/2006 1:37:04 PM |
CalledToArms All American 22025 Posts user info edit post |
Quote : | "we fought nurfed for like 30-40m
they were flasked and all in like T2.5
" |
what guild are you in? havent seen many kirintor really. we had two decent games so far. Reason from KaelThas was geared to the teeth but wasntthat great. and Milked from gorgonash wasnt that geared but worked together/cross healed ok with one of their groups.
then again youre alliance and youd never see any of those ppl anyways heh8/28/2006 2:28:53 PM |
Grandmaster All American 10829 Posts user info edit post |
^Seraphic 8/28/2006 2:57:25 PM |
ssclark Black and Proud 14179 Posts user info edit post |
k 8/29/2006 12:44:22 AM |
Grandmaster All American 10829 Posts user info edit post |
wtb ezmode maexxna strat 8/29/2006 12:47:41 AM |
DamnStraight All American 16665 Posts user info edit post |
guilds 2nd night in naxx killed razuvious wooo 8/29/2006 12:55:35 AM |
CalledToArms All American 22025 Posts user info edit post |
man messed with the level 70 talent trees all day.
im going to be nothing but PVP focused in tBC probably. and based on the new talent trees i probably wont have a 41 pt talent in my build since i live and die by MS in PvP and arms 41pt talent blows. Something along the lines of 32ish/27ish/2.
[Edited on August 29, 2006 at 2:54 AM. Reason : ] 8/29/2006 2:53:31 AM |
CapnObvious All American 5057 Posts user info edit post |
No idea what I will do either. They are fixing a lot of warlock requests, but there is a lot of the same old BS going on. Yay! A 31 point talent that lowers HoT casting by 1 sec. Its not bad, but 31 points?
Or how about the Destruction Tree? The last half of it was normally fire. So what makes sense for the "end all" desto talent . . . a Shadow AE? Its kinda like Blastwave but does slightly more damage . . . but stuns for much less time . . . and has over TWICE the cooldown . . . and is 20 points deeper into the tree . . . not to mention its the WRONG tree.
Affliction looks decent with the increased amount of DoTs, though I think that talents like "corruption gets an extra 3% damage from you gear" will be just as stupid as Improved CoA, which is still and always has been a joke. Demonology also looks pretty cool. They add more survivability, much more damage, and a new pet which works with both SL and MD. 8/29/2006 10:07:18 AM |
SandSanta All American 22435 Posts user info edit post |
Warlock trees dont go by fire shadow water and air like you would think they should. Instead they go by direct damage, over time damage, and useless pet abilities.
Except, not at all then either. To sum it up, the class will always be either a shitty mage, or a poor hunter or raid support because the game was never designed with pvp in mind from the ground up.
Enjoy. 8/29/2006 10:11:51 AM |
Shaggy All American 17820 Posts user info edit post |
fear
DOTS DOTS DOTS
fear
DOTS DOTS DOTS
fear
DOTS DOTS DOTS
seduce
DOTS DOTS DOTS
NUKE
DEATHCOIL
NUKE 8/29/2006 10:19:02 AM |
CapnObvious All American 5057 Posts user info edit post |
^Words of wisdom from someone who has obviously NEVER played a warlock. 8/29/2006 10:44:15 AM |
Grandmaster All American 10829 Posts user info edit post |
so whats up with Maexxna. peeps are dying cacooned and for some reason our 10k health dr00d tank is dying sometimes due to lack of healage/hots 8/29/2006 10:45:37 AM |
moonrabbit All American 1159 Posts user info edit post |
you gotta bust em outta cacoons asap. also sure your drood tank has 10k hp. what is his def tho? naxx is some crazy shit 8/29/2006 11:03:44 AM |
catalyst All American 8704 Posts user info edit post |
I think Warlocks got the best revamp/additions so far. Nether Protection looks badass.
GG BWL 8/29/2006 11:04:08 AM |
Grandmaster All American 10829 Posts user info edit post |
^^ i dunno, but his mitigation is high as fuck. and he's gotten buffucked and hit 28K armor. Tanked nef, ony, rags etc with ease. 8/29/2006 11:22:40 AM |
moonrabbit All American 1159 Posts user info edit post |
well nef rag and ony= ez mode. a typical MT war will have upwards of +100-200 defense IIRC. i forget what ours has. i can ask as soon as the servers come back up.
but i was gonna say he could be taking a lot of crushing blows due to the "low" defense.
[Edited on August 29, 2006 at 11:26 AM. Reason : clarify] 8/29/2006 11:26:21 AM |
Grandmaster All American 10829 Posts user info edit post |
^he's not our MT or anything, he's just tanking Maxxena for some reason((frenzied regeneration right before webspray i think)). our MT is picking up secondary aggro at times during the fight.
[Edited on August 29, 2006 at 11:29 AM. Reason : .] 8/29/2006 11:27:51 AM |
Shrike All American 9594 Posts user info edit post |
Dodging an attack or 2 while everyone is web sprayed is very important for Maexxna. Bears don't have very high dodge. Other than that though, it's a really fucking random fight. You'll wipe sometimes just to bad luck on who gets cacooned, and there is often very little you can do about it.
[Edited on August 29, 2006 at 11:29 AM. Reason : :] 8/29/2006 11:29:15 AM |
moonrabbit All American 1159 Posts user info edit post |
yeah i wasnt trying to say he was. just making a comparison. i'm not familiar with the fight personally. only what i've seen in videos and heard from friends who do it.
[Edited on August 29, 2006 at 11:31 AM. Reason : whoops] 8/29/2006 11:29:16 AM |
Grandmaster All American 10829 Posts user info edit post |
^other than death and taxes ? 8/29/2006 11:30:02 AM |
Novicane All American 15415 Posts user info edit post |
"For the purposes of this guide, i'll assume the warlock is Soul-link specced, since it is the most imbalanced build as people say.
Preparation You can find an SL warlock outside IF or Orgrimmar, this is the place were most SL warlocks hang out. To initiate combat, you should approach the warlock and talk to him. He will say something about how nerfed warlocks were, and how they could not kill anyone in previous patches, and how they became godlike while mages are now water dispensers. After you talk to him, click DUEL to start the fight.
PHASE ONE
You should position yourself as shown in this image:
http://img133.imageshack.us/my.php?image=warlockmod8jo.jpg
The warlock will begin the fight without a pet, because he will feel too overpowered to use a pet against you. MT#1 and MT#2 should position the warlock so that his back will face the tank farther away from the IF door. It is advisable for them to have at least 350 shadow resistance, and one of them should also have 250 fire resist minimum. (This is explained later). Greater Shadow Protection pots are also a good commodity, as Whipper root tubers and +50 stamina potions from the quest in Blasted Lands.
The melee DPS group (shown as YELLOW in the pic) should stay behind the warlock, near the tank farther away from the Gate. This is done because they will need to retreat behind the tank and bandage, from time to time. (Bandage spot is shown on the pic)
The rest of the raid should position as shown in the picture. It is important for the raid to have about 120-200 shadow resistance, which will help sustain the damage. Keep in mind you will need at least 2 dispellers for each debuff type, otherwise you will wipe pretty soon.
During Phase 1, the warlock will perform a series of attacks:
SHADOW BOLT: A bolt of shadow is launched every 4 seconds to the tank that has aggro, causing 1200 to 2500 shadow damage, depending on resistance. A shadow bolt will crit between 3500 and 6500 damage, again depending on the target resistance. This is were MT#2 should come into play: If a Shadowbolt crits MT#1, he will have a debuff that will increase Shadow damage by a Zillion times. This is when MT#2 should taunt the warlock to prevent MT#1 from dying. MT#1 will then do the same thing once another Shadowbolts crits MT#2.
Curse of Doom: Every 1 minute, the warlock will cast CoD on a random raid member. This member should move outside the raid and unload full DPS, since he will die within the minute.
Shadowburn: The warlock will cast Shadowburn everytime he changes target. If one of the raid members gets aggro, he will suffer shadowburn and instantly die. It is important not to OverDPS, or members will die one after another.
Fear: The warlock will cast Fear on a randomy raid member, every few seconds. You should provide everyone with Fear Ward if you have it, and dispel fear ASAP, especcially on MTs and Healers.
Phase 1 is relatively easy and will last until the warlock has 70% life. This can take between 3 and 5 minutes, depending on your equipment.
PHASE TWO
When the warlock reaches 70% life, he will instacast a felhunter and Soul Link it. This is when the fight becomes harder. Note: You cannot kill the warlock while the felhunter is alive. If you try to, the warlock will say that It's not his time yet and will use an healthstone, which will probably render the fight impossible in phase three.
A few moments before Phase two, the raid should move as shown in the pic.
[img]http://img336.imageshack.us/my.php?image=warlock2mod5yb.jpg[/img]
Note: MT#3 and MT#4, which are tanking the felhunter, should stay at least 10 yards away from the warlock
Phase two is all about killing the felhunter. The felhunter CANNOT BE DAMAGED by magic, as it has very high magic resistance. Also, during phase two, you should not magic debuff the pet or the warlock, otherwise the felhunter will remove the debuff and heal himself.
MT#1 & #2 should stay on the warlock with a few healers, while the melee DPS group will take down the Felhunter, while the magic DPS group focuses on the warlock. During this phase, the warlock will receive next to no damage, as he is Soul Linked to the pet.
During Phase two, the warlock will have a new attack at his disposal:
Hellfire: Every 20 seconds, the warlock will cast Hellfire and hit anyone within 10 yards for an incredible amount of Fire damage.
Every DPS class standing near the warlock should retreat as shown in the picture and bandage as soon as he casts hellfire. Only the MT with Fire resistance should remain near the warlock. This is done because if the warlock finds no one within melee range during Hellfire, he will summon an Infernal and wipe the raid.
When the Felhunter is dead, PHASE THREE begins.
PHASE THREE
Phase three will begin as soon as the Felhunter is dead. Notes: The warlock should be at around 40% health now. If he's any higher than that, you'll prolly not be able to take him down before you wipe. Also, if you have more than 6-7 dead members by now, you will probably wipe as you can't do enough DPS.
During phase three, the warlock will use all his arsenal to kill you.
Curse of Shadow/Elements/Agony: Every 10 seconds, the warlock will cast a random Curse on the entire raid. These debuffs should be removed as soon as possible. If CoE or CoS are not removed after 10 seconds, the warlock will cast Immolate/Shadowbolt on the member, killing him.
Howl of Terror: The Warlock will randomy cast HoT, hitting all the melees around him. You need to be quick and dispel Fear on the MTs otherwise they will lose aggro.
Death coil: The most imbalanced spell in the warlock's arsenal. This spell will be cast on a random raid member killing him, and will heal the warlock. CT_raidassist will warn you when the warlock is about to cast Deathcoil, and all Healers should hide behind the tank. If more than 3-4 healers are killed, the MTs will not be able to sustain damage and die, wiping the raid.
Note: In this pic http://img336.imageshack.us/my.php?image=warlock2mod5yb.jpg . an arrows point to the out-of-LOS spot for Healers. This is where you should hide when the warlock is about to deathcoil
PHASE FOUR When the warlock is at 5% life, he does an emote saying "Imba Warlock performs one last service for Blizzard" He will then cast Curse of Doom on the entire raid. This means you need to kill him within one minute, or you will wipe. You should have at least 15-20 DPS classes still alive here, otherwise you won't be able to kill him in time.
If you manage to kill him within the minute, congratulations! You just killed the hardest boss currently in World of Warcraft!"" 8/29/2006 11:31:09 AM |
moonrabbit All American 1159 Posts user info edit post |
yeah there is a DnT guild on my server. but last time i tried to look at their site it was down. same guild diff server. =/ 8/29/2006 11:33:12 AM |
Grandmaster All American 10829 Posts user info edit post |
lame...the real dnt was on shattered hand then xfered to korgath...vari, vestige, ballz, klean, etc. 8/29/2006 11:35:08 AM |
Shrapnel All American 3971 Posts user info edit post |
use a warrior for maexxna. for an extra HOT have a priest in 8/8 Prophecy cast a Gheal before webspray.
kill shit on the walls fast enough.
at 32~% hold dps for webspray and right after webspray forget about the guys on the wall and go all out, tank shield walls right before next webspray (right around 15-10%) should live through it and then dead maexxna 8/29/2006 1:46:01 PM |
Grandmaster All American 10829 Posts user info edit post |
some of our hunters must have downs. 8/29/2006 2:06:22 PM |
Shaggy All American 17820 Posts user info edit post |
you're alliance how do you wipe? 8/29/2006 2:14:14 PM |
NCSUGimp All American 24387 Posts user info edit post |
WHERE THE FUCK ARE THE REALMS 8/29/2006 2:18:43 PM |
Grandmaster All American 10829 Posts user info edit post |
^^you're good for one thing.
TSA and that's it. stfu. 8/29/2006 2:28:34 PM |
porcha All American 5286 Posts user info edit post |
they nerfed maexxna like whoa, and yea, how the hell do alliance wipe
druid tank lol 8/29/2006 7:11:41 PM |
ssclark Black and Proud 14179 Posts user info edit post |
alliance is definitly easy mode :x I dont miss beating my head against the wall thatis horde raiding one bit 8/29/2006 11:01:10 PM |
davidkunttu All American 2490 Posts user info edit post |
anyone on silver hand 8/30/2006 12:43:44 AM |
CalledToArms All American 22025 Posts user info edit post |
still havent seen Relentless from Dethecus in WSG yet Im sure we will run into them the night we are running our weakest group.
On another note one of the shamans i run with sees a lot of 4k+ chain lightnings with trinket, PI, zerker buff lately. Its pretty nasty when your shaman is hitting the flag carrier harder than your trinketed mage in decent gear (full nether) 8/30/2006 3:26:46 AM |