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 Message Boards » » ***Official Battlefield 3 Thread*** Page 1 ... 21 22 23 24 [25] 26, Prev Next  
smoothcrim
Universal Magnetic!
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recover time on jav is terrible now

3/30/2012 7:03:56 PM

Arab13
Art Vandelay
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I think the AA guns fire with less 'spread'. Stingers now lock on so much faster, I've still seen people doge them though, and the lock on distance is now stupid short. The AK apparently is significantly improved, the AN changes are odd doesn't seem to have the power it had before. Suppression is insane now. Cover is a valid perk now. All in all, a odd patch, just made things, different.

4/2/2012 9:33:50 AM

Axelay
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The mobile AA tanks are absolutely pitiful now. It takes almost a full burst - no missing - with the cannons to disable a jet, and the likelihood of that is slim to none. The missiles COULD be useful since they seem to lock quicker, but their range is laughable. What's the point of having short range missiles when you're better off trying the cannon? Even more so, you can simply outrun missiles now without fear of being tagged. I don't know what in the hell the developers were thinking with this change. They should have left well enough alone.

4/3/2012 3:01:55 AM

ScubaSteve
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So glad for the rent a servers for Xbox to allow for better midway battles.. Yea the tweaks with air battle will take some getting used to and the improvements for the mav.. Also it seems the m40 sniper doesnt have the multishot while zoom...

4/3/2012 10:24:51 PM

Arab13
Art Vandelay
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^ It's supposed to be a bolt action, unlocking the straight pull bolt allows you to fire faster and still in zoom.

4/4/2012 9:19:01 AM

ScubaSteve
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Yeah I unlocked straight pull bolt...

4/4/2012 11:13:26 AM

Arab13
Art Vandelay
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Odd glitch, makes me glad I play it on PC.

4/4/2012 12:58:26 PM

smoothcrim
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anyone else have massive input lag since the patch?

4/4/2012 1:02:05 PM

goalielax
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ever since BF:V they've done a good job fucking up the air power balance.

4/4/2012 2:47:11 PM

smoothcrim
Universal Magnetic!
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air was beyond op in bf2

4/4/2012 3:34:57 PM

JK
All American
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^I miss dumb bombs. I used to be unstoppable in a jet,, now I'm extremely stoppable.


Also AN-94 + heavy barrel is like a railgun

4/5/2012 11:09:27 AM

Axelay
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I just don't feel like jets were so overpowered in BF2. They were powerful, yes, but not overly so. They excelled at killing armor, and were decent at killing infantry if given the opportunity. Jets could make a real difference in the outcome of a game, specifically by going after flags which were in progress of being captured. If not stopped, an attacker could easily go 25-0 (or more), but the attackers were prey to the fighters.

Now, in BF3, jets don't do much of squat to help determine the outcome. A truly great pilot will focus on going after other jets first and then maybe armor second, but you're still looking at a pretty low scoring game by the time it's all said and done. In a 300-ticket game, that great pilot might account for 10-15 kills, but probably hasn't really done much to help sway the tide of the battle. I tend to play on 1000-ticket air map servers, and even the very best pilots which I have ever seen still only wind up with about 40 kills. Out of one THOUSAND.

And all of this is not to mention the utterly shitty flying mechanics of BF3. The ridiculous hassle which I've had to go through just to try to create some sense of flight stick support is a joke.

4/5/2012 4:46:24 PM

JK
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^I dunno man, check this guy out

http://battlelog.battlefield.com/bf3/soldier/ImGoingInDry/vehicles/351927799/pc/

he has 100 jet stars, probably the best pilot I've seen. He can pick people off the ground easily.

4/8/2012 12:10:23 PM

Axelay
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I'd love to see that guy in action to see what he's doing. The funny thing is that with the changes to AA behavior in the last patch, I'll bet he's going to be substantially better than before.

I guess if I had to nitpick, though... he's got 34% quits with 405 hours played?

4/8/2012 2:47:08 PM

JK
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The M26 mass is broken as hell. If you strap it on the G3A3 with heavy barrel/underslung rail, each pellet is a full strength 7.62 round. You can one shot a guy at 30 yards.

4/16/2012 10:47:08 AM

Axelay
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Damn, seriously...?! I don't think I've ever once equipped the M26, but now you're making me curious. Of course, I still have yet to unlock the G3...

4/16/2012 2:49:09 PM

JK
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As long as it's attached to the rifle with the rail, it will use the rifle bullet damage calculation on each pellet. The G3 is just the best because it does the most damage.

4/16/2012 3:04:49 PM

JCE2011
Suspended
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Quote :
"anyone else have massive input lag since the patch?"


Tried the console version again, there was bad input lag before, and seemed worse.

4/17/2012 5:53:01 PM

Arab13
Art Vandelay
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Yeah odd lag present on PC version as well. Supposed to get fixed here shortly. Odd.

4/17/2012 8:26:23 PM

Roflpack
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No, you're the only one with that lag problem. Ever.

4/17/2012 9:50:03 PM

smoothcrim
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I can't even play the pc version more than 2 minutes since the last patch. my input lag is several seconds

4/17/2012 10:21:36 PM

Arab13
Art Vandelay
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Wow that's more than a bit extreme.

4/18/2012 3:23:28 PM

smoothcrim
Universal Magnetic!
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yeah, it looks like I'm running forward but then it won't stop when I try to turn. then it will turn 2-3 seconds later. if I try to shoot, it doesn't stop and empties an entire clip. there are a few folks who've posted the lag on youtube.


edit: hmmm will try this when I get home
http://www.overclock.net/t/1238529/if-you-have-input-lag-w-bf3-read-this-vsyncers

4/18/2012 3:47:48 PM

Arab13
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Did that help?

4/19/2012 1:01:42 PM

smoothcrim
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I'd like to try but my damn monitor broke
the power supply died. which is a common problem with the soyo topaz S. now I'm waiting on my new one from korea

4/19/2012 5:16:25 PM

LFRyder
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I have become extremely tired of MW3 so I purchased BF3 last night on Xbox. Do we have a list of Xbox players? MattNCSU

5/23/2012 11:21:01 AM

sumfoo1
soup du hier
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^ How do you like it... i've been thinking about it too.

5/23/2012 11:56:42 AM

smoothcrim
Universal Magnetic!
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98% of the folks in this thread play on pc

5/23/2012 12:32:27 PM

LFRyder
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Well after downloading an hour worth of updates last night, I played 2 games. I haven't been able to really get into it yet, so I can't give a great answer. I will say that it is a nice change of pace and I would imagine it would be extremely fun if we could get some guys together.

5/23/2012 12:59:15 PM

Arab13
Art Vandelay
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There's a xbox ps3 thread here.

5/26/2012 12:16:30 AM

Fry
The Stubby
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thread is 3 months old. you were last to post in it

[Edited on May 26, 2012 at 12:31 AM. Reason : ]

5/26/2012 12:31:30 AM

Arab13
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And? It does still have the handles of all the console bf3 players.

5/26/2012 12:52:27 PM

JK
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new patch coming up in about a week

M26 dart glitch fixed, among others

6/1/2012 11:08:35 AM

Axelay
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And this glitch has existed for how long...?

6/2/2012 11:31:55 AM

alexwbush
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close quarters and gun master

6/13/2012 3:50:52 AM

Air
Half American
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Premie Queue jump is bullshit

6/13/2012 3:48:50 PM

Arab13
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I haven't played a gun master round yet, I'll have to get on after work and fiddle with it some. I like pistol dueling so this might be interesting. I :heart: my MTAR though!

6/13/2012 4:06:44 PM

JK
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if you care even a little bit about your Kr, you're gonna hate gun master.

It's still pretty damn fun though.

6/14/2012 4:58:06 PM

Arab13
Art Vandelay
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Yeah, gun master is ok but gets old very fast. They need to add a gun rotation, different pistols, different sub machine guns, etc. A rush version of the CQ maps would be interesting. No CQ Dom ribbons? Or gun master ribbons? Odd.

6/15/2012 3:14:30 AM

Arab13
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If anyone is looking for competition / group of guys to play with on a regular basis, check out 21CW.

http://21cw.net/content.php

6/15/2012 1:53:52 PM

Arab13
Art Vandelay
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64.34.212.191:9991 21cw ts server

6/15/2012 4:25:48 PM

Netstorm
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I just started playing a couple days ago.

So far I'm enjoying Bad Company 3.

6/16/2012 11:49:01 PM

smoothcrim
Universal Magnetic!
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I finally got time to get my computer working and figure out the punkbuster problem keeping me from playing. Looking forward to playing this again and maybe rolling back with 21cw again but it seems to really conflict with the racing season with all the matches on saturday

6/18/2012 2:59:00 PM

Arab13
Art Vandelay
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Back in the day with 4+ armies there were two battle days, fridays and saturdays.

6/19/2012 2:32:19 AM

FriendlyFire
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Played CQ for about an hour last night. Really enjoyed it, even though it is hectic as hell. Doesn't really work with >32 people on it, though.

6/25/2012 3:50:28 PM

JBaz
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So new patch game out yesterday, they sorta un-nerfed some weapons but not enough from the first big patch fuck up. Hopefully its not a complete failure. I just wish they didn't charge $50 for the stupid premium package otherwise I would be playing the new maps today.

Still playing the original maps.

9/5/2012 10:23:50 AM

Axelay
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Huh. What got changed?

9/5/2012 10:53:06 AM

JBaz
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WEAPONS BALANCING
Reload timer adjustments
A number of weapons have had their reload timers adjusted to better fit their animations and gameplay balance. For most of these weapons the gameplay timers were slightly out of sync with the actual reload animation, meaning the player could either fire before the animation was done, or had to wait longer than the animation played. Primarily this is a cosmetic change (around 0.1sec); however for a few weapons (M416, F2000, FAMAS, KH2002, MK3A1, JNG90, MG36 QBU-88, SVD, Pecheneg, SCAR-H, AN-94) this should also improve the performance of the weapon. Full details below:
• Short and Long reload reduced: SCAR-L, AEK-971, F2000, AN-94, AK-74, PP2000, G3A3, SKS, MG36, JNG-90, MK3A1, SCAR-H, SVD, QBZ-95B
• Long reload reduced: AUG A3, 44 Magnum, KH2002, Pecheneg, L85A2, QBB-95, M1911, MP7
• Short reload reduced: M417, FAMAS, M39 EBR, M416, PP-19, QBU-88
• Short and long reload increased: ASVal
• Long reload reduced, shot reload increased: M4A1
• Long reload increased: P90

Damage output/range adjustments
• UMP: Increased the close range damage of the UMP but reduced its damage over range. The UMP now has a sweet spot in CQB but suffers compared to the PP2000 at longer ranges.
• PP2000: Increased the long range damage of the PP2000 to highlight its role as a mid-range, low recoil PDW.
• M1911: Increased the minimum damage of the M1911 to make it fit better between the Magnums and the M9/MP443
• M93: Reduced the M93R’s damage and range, as it was an obvious go to pistol compared to the M9/MP443. Its recoil has been reduced for a smoother burst action to counter the reduced damage.
• 12G Frag rounds: These rounds have been adjusted to do their damage in a smaller area but to be more consistently apply the maximum possible damage.
• AA: Slightly increased the damage of the AA against infantry, the AA was simply over nerfed in a previous update. The AA guns now also properly do damage to MBTs again.
• 12 Gauge buckshot close range damage has been slightly increased.
• Slightly reduced the range penalty for the suppressor on the SCAR-H.
• Increased bullet velocity for the coaxial HMG, making it easier to hit targets over longer ranges.
• Increased the minimum range of the 40mm Flechette and tightened the cone of fire for more consistent damage levels.
• Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
• Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
• Slightly reduced the range penalty for the suppressor on the SCAR-H.
• Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
• Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
• Increased the damage of the M5K.

A select set of weapons have had their recoil adjusted based on joint community feedback and statistical analysis to provide greater balance in the weapon choices players make. Specifically, the M16A3 and M4A1 have increased recoil to make them less attractive in all situations. Competing weapons like the SG553, G36C and M416 have been improved to also increase viable player choice in primary weapons.
• SG553: Horizontal recoil reduced to help make this weapon more controllable.
• MG36: Vertical recoil reduced to make this weapon more controllable.
• M416: Vertical, Horizontal, and First Shot recoil have all been reduced to make this weapon clearly different from the M16A3.
• M16A3: Recoil amounts slightly increased.
• M4A1: Recoil amounts slightly increased.
• G36C: Vertical and First Shot recoil amounts reduced.
• M16A4 and M4: These weapons have been adjusted for the increased recoil they now have. The burst versions of these weapons give the player a reduction in horizontal recoil for greater control.

Miscellaneous weapons changes
• FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances.
• Added Burst Fire to the M5K as an available fire mode.
• Increased the bonuses provided by a number of bipods: F2000, G3A3, M27, M416, Pecheneg, Type88, FAMAS, MG36
• Belt Fed Machine guns are now more accurate when standing and firing while aiming. This affects the M240, M249, Type88, Pecheneg, and LSAT.
• 44 Magnum: Rate of fire reduced slightly to highlight this side arm’s role as a slow firing heavy hitter and differentiate it from the MP412 REX.
• Increased the fire rate and reload time of the MP412 REX to better highlight the improved CQB performance over the 44 Magnum.
• Removed burst fire from the L85 and added Single Shot to the L86 as is authentic for these weapons.
• Slightly increased the radius for maximum damage of the 40mm LVG. While the overall damage level remains the same, the LVG will be lethal over a larger area.
• Reduced the aimed accuracy bonus of the M417 with a suppressor to balance it with the other weapons in the game.
• Increased the aimed accuracy bonus of the ACW-R, L86 LSW, LSAT, MP5K and MTAR with a suppressor to balance with the other weapons in the game.

9/5/2012 10:55:24 AM

JBaz
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Weapons fixes
• Underslung weapons on the AUG and SCAR-L now properly benefit from the hip accuracy bonus of an attached laser sight.
• The SOFLAM will no longer lock onto your own vehicle if deployed and not immediately activated by the player.
• SCAR-L: Fixed the heavy barrel not increasing recoil when zoomed and standing.
• Corrected some incorrect descriptions of clip sizes and bullet types for weapons added in Close Quarters: M5K, LSAT, and ACW-R
• The PKS-07 is now available on QBB-95
• The M417’s foregrip was incorrectly reducing horizontal recoil by too large an amount. It has been adjusted to be balanced with other foregrips.
• The ACR Foregrip, MG36, QBB-95 and RPK Extended magazines as well as the RPK and SKS Heavy Barrel are now able to be unlocked and equipped in the accessory screen.
• Fixed an issue with incorrect damage for the M320 buck when used with certain attachments.
• MK3A1 now uses flechette rounds instead of Frag rounds in Gun Master mode (in Close Quarters).

VEHICLE RELATED TWEAKS & FIXES
• Removed flares from gunner position in helicopters. With the right combination of unlocks, an attack helicopter could be effectively invulnerable to lock on missiles. Removing the flares from the gunner balances the attack helicopter against ground fire.
• Air Radar now shows friendly vehicles as well.
• Helicopter weapons can now destroy equipment with splash damage.
• The Laser Designator unlock on the Scout Helicopters has been changed from a Pilot Upgrade to a new stance in the Copilot seat (position 4). Like the CITV turret on the Main Battle Tanks, the Scout Helicopter’s Laser Designator is permanently available to players who have received the unlock.
• Repair tool damage against enemy vehicles lowered by 10%.
• Changed reload behavior on Tank / Tank Destroyer cannon weapons to prevent being able to fire 2 shots from different weapons quickly one right after another.
• Firing mode can now be seen from the vehicle passenger seats where you are allowed to fire your own weapons.
• Fixed the hit indicator showing when entering a vehicle after previously shooting a soldier.
• Increased the damage helicopter and jet rockets do to helicopters, jets and infantry.
• Increased the damage helicopter gunners and IFVs do to helicopters and jets.
• Fixed Jets not getting top attack damage bonuses on Laser Designated targets.

PERSISTENCE RELATED TWEAKS & FIXES
• Changed how MCOM station defend/attack kill score is calculated. Victim no longer needs to arm/disarm the crate but rather be in a 5 meter radius of the crate. Also increased kills needed for the Crate Defend Ribbon from 2 to 4. Overall, these changes should make it somewhat easier to get the ribbon, while increasing the opportunity for strategic play around MCOM stations.
• Premium Engineer assignments are now counting all shotgun kills independent from the class using it.
• Fixed so you can get score from awards in coop.
• Accuracy dogtags now show the correct stats.
• Coop Stars and dogtag are now properly unlockable and equip able.
• Gun Master and Domination Winner ribbons and medals added.
• Fix for assignment with multiple dependencies showing as unlocked in frontend. (Jack of All Trades & Only for the Dedicated)

UI RELATED TWEAKS & FIXES
• Added letters to the capture point icons displayed directly over the mini-map.
• Fixed the grenade counter acting strangely when entering a vehicle with a grenade in hand.
• Fixed the damage indicator which showed the wrong direction if the damage dealer was dead.
• Fixed the hit indicator showing when spawning or closing the in game menu.
• PC specific: Fixed laser designator related icons disappearing from the screen when you enable the chat.
• Fixed a bug where the clan tag sometimes shows as the player ID.
• Added clan tags in nametags and kill card.
• PC specific: Fixed the vehicle hit indicator being shown each time you re-enter the first person camera of a ground vehicle.
• Fixed so commorose VO works when sitting in an AA vehicle.
• Fixed so you get the critical health fullscreen color tint while in the post revive state.
• Removed the join button in the server list for non-Premium users on Premium exclusive servers.
• Fixed so the spawn menu always disappears when you are revived.
• Bugfix the colorblind objectives showing the wrong icons and blinking with a black background.
• Fixed M-Com distance not updating if user moves towards it with EOD Bot.
• Mortar strike explosions are now shown on the HUD for the shooter.

MISCELLANEOUS TWEAKS & FIXES
• Fixed so the MAV gadget will not remain floating in midair if the user exits it while still flying.
• Fixed bug where it was possible to shoot while transitioning from sprint into prone.
• Fixed so you can’t revive a player who switched team since he died.
• Fixed two exploits on Donya Fortress that allowed players to get on top of the level.
• Fixed bug where you could get an incorrectly calculated longest headshot with the EOD bot.
• PS3/Xbox 360 specific: Added map rotation settings to preset list in detailed server info. Players can now see all relevant settings that are being run on the server.
• Xbox 360 specific: Introduced a clickable promotional spot on the main menu.

9/5/2012 10:57:13 AM

JK
All American
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guess I need to start playing again and try these changes out

any new bugs?

9/5/2012 1:10:40 PM

 Message Boards » Entertainment » ***Official Battlefield 3 Thread*** Page 1 ... 21 22 23 24 [25] 26, Prev Next  
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