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Novicane
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i use to get a decent amount of elunes from fel iron ore deposits from my miner. Haven't gotten any since 2.2 patch.

10/22/2007 11:21:30 AM

soulfire963
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the best and easiest way to get gold is to run the daily quests in Skettis, Orgi'la and Netherwing Ledge (if you've got your epic flying).

Yes, the game is too complex. Also, Resilience ruined WoW PvP. If you don't have it, youre owned, and the people who do have it, keep getting more.

Also, Hunters with no dead zone, MS Aimed Shot, Disarming shot, and Dispelling Arcane Shot? fuck that.

10/22/2007 11:25:32 AM

CalledToArms
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i have to disagree with resilience ruining wow PVP, I love the fact that PVE gear is good for PVE and PVP gear is good for PVP, its how it always should have been. now those of us that enjoy playing against other players dont have to participate in the monotonous instance grind that leaves us with only a small % of our time in WoW to actually use and enjoy the items in the way we wanted to.

[Edited on October 22, 2007 at 11:39 AM. Reason : ]

10/22/2007 11:37:16 AM

ThePeter
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i think it polarizes the game too much

10/22/2007 12:10:30 PM

Novicane
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I don't know, i liked it the way it was. PvP gear had more stam and focused on living longer and PvE forcused more on effectiveness in a raid environment. Now if I want to PvP on a PvE geared player, not only do I need more stam but i also need resilence. IF i wanted to PvE on PvP geared player I wouldn't have that much of a problem. Swap a few +crit items for some +hit and you're good to go.

It seems like the game favors PvP a little too much now.

10/22/2007 12:26:50 PM

Nashattack
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btw. farm your AV marks now because I heard that AV games in 2.3 are taking upwards of 2 hours.

10/22/2007 12:29:30 PM

soulfire963
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every AV game ive been in on the PTR, has been a stalemate in the field of strife at 35+ minutes into the game. at least i heard the daily in AV will give 2k honor. (I wouldn't mind a several hour long AV if the honor scaled with it so after it was over i gained a big chunk of honor, compared to if i had spent the same amount of time in a eots/ab/wsg).

10/22/2007 12:46:00 PM

Walls1441
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you do anything other than ZA on the ptr?

fail

10/22/2007 12:53:11 PM

CalledToArms
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only thing i ever use PTR for is to test new PVP builds and macros

10/22/2007 12:59:20 PM

ssclark
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Quote :
"Hunters with no dead zone,"


you can't honestly be against this change can you ? there's not a single other class in the game that has a gap in their ability to do anything. Warriors can't not attack from 2-4 yards and then again at 5

mages can't not fire blast in mele range.. it's asinine


there's no true reason to not beable to attack at all from 5-8 yards. it's not hard to stay in the dead zone


ranged should go from 5-40 not 8-40 and you all know it. silence your mouth

10/22/2007 1:19:01 PM

Walls1441
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Quote :
"there's no true reason to not beable to attack at all from 5-8 yards"

l2specscattershot
Quote :
"only thing i ever use PTR for is to test new PVP builds and macros"

oh right, i forgot... the only thing they ever change on warlocks is reduced fear duration. so i never have to try new specs. lol

[Edited on October 22, 2007 at 1:33 PM. Reason : ]

10/22/2007 1:32:04 PM

cain
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Quote :
"
you can't honestly be against this change can you ? there's not a single other class in the game that has a gap in their ability to do anything. Warriors can't not attack from 2-4 yards and then again at 5

mages can't not fire blast in melee range.. it's asinine


there's no true reason to not be able to attack at all from 5-8 yards. it's not hard to stay in the dead zone


ranged should go from 5-40 not 8-40 and you all know it. silence your mouth"


As a warrior, my dead zone is 5-41 yards, (cept for once every 15 seconds were my dead zone is 25-41 yards). So yes, i can be against this change. Hunters have bitched more about 3 yards, then warriors ever had about our 36 (some times 16) dead zone where mages/locks/shaman/boomkins/priest/huntards seem to like to fight me from.

Asinine is giving you silence, disarm, ranged ms, immunity to CC, a pet with CC immunity, a disorient, a stun, a lock down CC (trap) 2 snares (both with root procs), and high physical damage. The dead zone wasn't the problem, the problem was between the keyboard and the chair. (its a lot harder to stay in a 3 yard window then it is to stay in the 30+ yards you are effective)

10/22/2007 2:30:00 PM

ssclark
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^^ are you a moron?

^you are also not a ranged class. a more apt analogy would be if hunters couldnt mele at all... then you'd have a point


the dispel on arcane shot is a bit much

[Edited on October 22, 2007 at 2:32 PM. Reason : d]

10/22/2007 2:30:03 PM

Shaggy
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Quote :
"
oh right, i forgot... the only thing they ever change on warlocks is reduced fear duration. so i never have to try new specs. lol
"


from 10 minutes down to 9 minutes 59 seconds.

But its ok because they gave you 10 more instant cast dots and made fear go from 0.0000001% chance to break to 0.00000001%

Warrior intercept is like if hunters had an ability that would knock the target back 30 yards and stun them. Its so fucking easy for a warrior to get into melee range and stay there vs a hunter. You're a terrible warrior if you cant.

Its a bummer arcane shot dispeling paladin bubble was a bug :-P

[Edited on October 22, 2007 at 2:34 PM. Reason : .]

10/22/2007 2:32:12 PM

GraniteBalls
Aging fast
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like i said.



all the balancing and experienced player base has made this game infinitely more complex than beta/launch.



sometimes I wish it hadn't gotten so goddamn popular.

10/22/2007 2:43:15 PM

cain
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Quote :
"Warrior intercept is like if hunters had an ability that would knock the target back 30 yards and stun them. Its so fucking easy for a warrior to get into melee range and stay there vs a hunter. You're a terrible warrior if you cant."


its just as easy to stay away. (don't view the whole warrior class based on warriors with lolhearld).
Beside, you can actually still fight at melee, blow deterrence (if you have it) and raptor strike me, drop a trap, scatter shot me, wyvern sting, or freaking con shot me from 40 yards and just stay at >25 and i cant intercept.

you're solution to my intercept is scatter shot. My solution to your range is intercept with an HS, which puts me slower then you (if trapped) or even speed (if wing clipped). However, if your BM specced i cant stun you or HS you so you get 18 seconds to fuck me up at range (with a 20% damage buff). If i blow my 20% damage booster, i get fear immunity only, but take 5% more damage also (and god to people bitch about warrior fear immunity).


I'm not saying warriors are gimped, we do just fine in pvp, but hunters don't have it nearly as bad as the forums would let on. theres just a few to many huntards that don't know what they are doing

10/22/2007 3:13:44 PM

ssclark
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and if we're BM specced we can't scatter you. it goes each way.


Quote :
"I'm not saying warriors are gimped, we do just fine in pvp, but hunters don't have it nearly as bad as the forums would let on. theres just a few to many huntards that don't know what they are doing

"



and i completely agree with that.

irregardless the 5-8 yard gap of being able to do anything is just dumb. don't forget for hunters with 2h's like the arena axe, if you manage to dead zone us when a swing is going through, our swing timer is reset!! so that's more than 6 seconds in mele range with you only taking wing clip damage.

[Edited on October 22, 2007 at 3:27 PM. Reason : .]

10/22/2007 3:25:21 PM

soulfire963
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You know whats balanced? When my crippling poison doesnt land, or gets dispelled, and you are running 6 yards in front of me, while im chasing you around spamming mutilate or shiv (out of range, out of range, out of range) while i get dotted up (while the person is running in front of me) or getting jump around shotted. Oh yeah, thats not balanced. But now you'll say use blind or sprint

ahh yeah those have cooldowns i forgotz.

play a melee class and then try to understand our point of view.

Quote :
"and if we're BM specced we can't scatter you. it goes each way."


learn to intimidate

[Edited on October 22, 2007 at 3:26 PM. Reason : .]

10/22/2007 3:25:21 PM

ssclark
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Quote :
"6 yards in front of me"
you're not getting shot by me from 6 yards away for what it's worth


1 min cooldown on a 3 sec stun is absolutely compareable to intercept and scatter shot. i agree


have some perspective

[Edited on October 22, 2007 at 3:29 PM. Reason : .]

10/22/2007 3:27:38 PM

Doss2k
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Fine but if they take away the hunter deadzone I sure hope they are gonna do it for rogues with deadly throw as well.

10/22/2007 3:42:19 PM

Shaggy
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keeping a warrior at distance is different than trying to kill the warrior. Lag not withstanding its easy to run away from a warrior (except in certain closed environments like arenas), but if I want to kill him im gonna have to stop and shoot. And thats where the intercept hamstring brings the pain.

10/22/2007 3:57:09 PM

cain
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you can spec Bm and get scatter, you cant spec god mode and get scatter.

You can dot me, it just takes forever for me to die that way (or you know, use your pet)

[Edited on October 22, 2007 at 4:10 PM. Reason : a]

10/22/2007 4:09:15 PM

rufus
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what's this news about getting 2k honor in alterac valley?

10/22/2007 4:57:38 PM

CalledToArms
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from the new BG daily quests

10/22/2007 5:08:40 PM

Grandmaster
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anyone tracking how much people are paying for accounts these days? Are kara/crafted characters still worth anything? Or are the majority of people now in Gladiator/SSC+ gear?

10/22/2007 9:06:04 PM

dubcaps
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i sold my blue geared rogue w/ 4 pvp epics, regular flying and 200g for $300 a day after i listed it on craigslist

10/23/2007 2:11:12 AM

soulfire963
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Quote :
"(1) Cheat Death (Subtlety) chance to trigger increased to 33/66/100% and now also causes the rogue to take 90% less damage for 3 seconds when the effect triggers. This effect cannot occur more than once per minute."


wont this technically screw over locks/priests who use shadowburn or shadow word: death (moreso the latter than the former).

10/23/2007 9:51:18 AM

smoothcrim
Universal Magnetic!
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"Also, Resilience ruined WoW PvP. If you don't have it, youre owned, and the people who do have it, keep getting more."

10/23/2007 11:34:30 AM

cain
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naaa, res is a great thing, it means you cant just walk into pvp with your BT/MH loot and out gear the pvpers.

If you want to pvp at higher levels, get higher level pvp gear. gladiator's is generally ass for raiding outside the weapons.

10/23/2007 12:16:19 PM

smoothcrim
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pvp epics are wellfare epics. if it were considerably harder to get them, I'd have no problem, but the fact that any scrub can get the best gear in a finite amount of time is lame. make all gear require rating and make the minimum start at 1600.

10/23/2007 3:01:19 PM

CalledToArms
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well if someone doesnt have a rating above 1500 it takes awhile to get stuff anyways so theres no need. what do you get like 500 pts a week best case scenario at 1500 5v5? thats 3.5 months to get the 5 current season honor pieces and nothing else.

besides the only hard part of getting PVE epics is the WAIT: waiting for them to drop, waiting for your turn to get an item.

any scrub can already get the best gear in the game if they want to spend 40 hours a week doing it in instances. so i dont really see the problem. there are some terrible players in top end PVE guilds. (just like there are terrible pvpers).

[Edited on October 23, 2007 at 3:18 PM. Reason : ]

10/23/2007 3:14:53 PM

soulfire963
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pvp gear is good for pvp

pve gear is good for pve

that is all.

10/23/2007 3:23:59 PM

CalledToArms
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yea i mean i dont really see the problem. if you want better pvp gear, spend your time PVPing. If you want better PVE gear spend your time PVEing.

10/23/2007 3:27:08 PM

smoothcrim
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I just think it's stupid to segregate the game like that. I mean if you wanna do that, have an arena ladder of just pvpers and they can start at level 70 and make a pve side of people that actually put time into their character but not double time gearing up for pvp and pve. also, resilience makes matches last WAY too long and takes a lot of strategy and spec variety out. you're never going to see an arcane or fire mage, a fury warrior, a combat dagger rogue, an elemental shaman, etc over 2k. classes that can't mana burn or do damage indefinitely suffer immensely from this. it's just really poor balance of a stat. it should be of much much higher value on item budget

10/23/2007 4:22:15 PM

soulfire963
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it's a balance issue. not everyone is going to be satisfied. It wouldn't make sense for someone with a gear that boosts PvE stats (such as hit) or a spec that is made for PvE, to do good in PvP. It's all game mechanics. On the subject of specs, some specs are going to be weaker than another for certain situations, thats why the specs are different. What's the point of having specs at all if they're going to be equally good for PvP and PvE? It would defeat the purpose of variety within a given class. It's just the way the game works.

PvP and PvE are different worlds. Fighting a scripted encounter, you always know whats going to happen, you have a strategy that will work everytime on a particular boss encounter. PvP on the other hand, is very different because you have to react to situations that can be TOTALLY random, depending on what the enemy player chooses to do in a certain situation. These 2 "worlds" of play, cater to different types of people and personalities, so it in turn, attracts more customers.

Also, many people, myself included, like to PvP AND PvE with 1 single character, so it would be pointless to have them separated like that.

[Edited on October 23, 2007 at 4:36 PM. Reason : .]

10/23/2007 4:35:21 PM

Doss2k
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Has anyone actually tried switching tailoring specializations yet? Ive tried to find the answer to this question without much luck and dont feel like taking the risk myself just to see. Basically what happens when you switch other than costing you 150g? Obviously I know you cant use the gear you make with that spec, but does it drop you down and you have to relevel at all or what? For instance my mage is frost specced and has the full shadowweave set, lets say I get bored and wanna try fire sometime, I know it costs 150g to switch to spellcloth along with the gold to learn the patterns to make the items, but other than that is there anything else I need to know?

10/23/2007 4:44:21 PM

cain
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Quote :
"pvp epics are wellfare epics. if it were considerably harder to get them, I'd have no problem, but the fact that any scrub can get the best gear in a finite amount of time is lame. make all gear require rating and make the minimum start at 1600."


i really hate that line of thinking. You suck at pvp and you are angry those pvpers get their epics 'easier' then you, you should be able to get your epics and then steam roll them in pvp. (they should not be able to PVE in their pvp gear however)

your joe moron team is normally not getting past 1550 in 5v5. In a 5v5 with an average rating of 1550 it takes 30 weeks to get a full current set (2 hander, helm/chest/legs/shoulder/gloves). I know guilds that are half stuffed with ppl that barely understand their class mechanics 5/6 SSC 3/4 TK. (2 good tanks, handful of good healers and some mostly literate DPS, and time is all ya need)

10/23/2007 4:50:58 PM

CalledToArms
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Quote :
"also, resilience makes matches last WAY too long and takes a lot of strategy and spec variety out. you're never going to see an arcane or fire mage, a fury warrior, a combat dagger rogue, an elemental shaman, etc over 2k"


not to knock you but, I think longer matches are a LOT more strategy driven. Unfortunately yes spec variety is a lot narrower, however once again youre talking PVP specs versus PVE specs...fury has never been as strong as MS for PVP and for the most part it goes the other way for PVE. I just fail to see what 2shotting someone with a pyro as a fire mage has to do with strategy. The games are longer because with resilience you cant just barge in and have your dps focus fire and boom the other player is dead. It causes every player who has a valid spell interrupt to be watching for dmg and healing etc. Because yea, if you just try and DPS a target down, its going to take forever for them to die. And I think that is how it should be.

10/23/2007 4:51:13 PM

smoothcrim
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Quote :
"i really hate that line of thinking. You suck at pvp and you are angry those pvpers get their epics 'easier' then you, you should be able to get your epics and then steam roll them in pvp. (they should not be able to PVE in their pvp gear however)"

I suck at pvp? my 2v2 is 1800 with a blue pve geared priest as my partner and me sporting all pve gear. no, I just think it's bullshit that after raiding for god knows how long, your gear is essentially worthless in arenas if you have any sort of rating. also, getting up to vashj and KT is nothing special, killing them is indicative of actual skill though.

10/23/2007 10:01:48 PM

Grandmaster
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attn: mages/who(m)ever

is there a way to keep your focus after going invisible? I guess just find some MTT addon or try assigning the target with oRA ?

10/23/2007 10:28:31 PM

JK
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6839 Posts
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things that are gay: SL/SL warlocks with druid partners

10/23/2007 11:14:30 PM

davidkunttu
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2490 Posts
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^^ i have not found a way to keep any targets after going invis

[Edited on October 23, 2007 at 11:41 PM. Reason : would have to be a mod]

10/23/2007 11:40:49 PM

MunkeyMuck
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you can't. That's just how invis works.

10/24/2007 6:10:48 AM

Grandmaster
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yeah i knew it was a dynamic of invisibility, but wondered if there was an addon to "beat" it. I ended up just setting up pitbull so that it shows MT-ToT all obnoxious like, right near my 3M nuke button. was for arenas.

[Edited on October 24, 2007 at 7:42 AM. Reason : .]

10/24/2007 7:42:11 AM

SkankinMonky
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I think they're adding the option for a macro in the next patch which is something like 'targetlasttarget' or some shit. you could tack that onto a 'go invisible' macro.

10/24/2007 7:47:50 AM

Doss2k
All American
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damnit someone answer my question about tailoring specialization so I can figure out just what I need to get to farming haha

10/24/2007 9:33:28 AM

cain
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7450 Posts
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you dont loose any skill points in it, you will still be 375. (i think)

10/24/2007 10:02:07 AM

ncsu919
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restart at 350. just like in other specializations.

10/24/2007 10:11:50 AM

Novicane
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15416 Posts
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Quote :
"Has anyone actually tried switching tailoring specializations yet? Ive tried to find the answer to this question without much luck and dont feel like taking the risk myself just to see. Basically what happens when you switch other than costing you 150g? Obviously I know you cant use the gear you make with that spec, but does it drop you down and you have to relevel at all or what? For instance my mage is frost specced and has the full shadowweave set, lets say I get bored and wanna try fire sometime, I know it costs 150g to switch to spellcloth along with the gold to learn the patterns to make the items, but other than that is there anything else I need to know?"


http://forums.worldofwarcraft.com/thread.html?topicId=93441851&sid=1&pageNo=1 a little discussion

I don't think you back to "0". I think 350 (when you actually pick your path). its only when you unlearn the whole profession. People bitched about this and got it changed in 2.2 i think. My priest is mooncloth and i have two tailoring buttons "mooncloth" and "tailoring". I think i just lose the mooncloth button (along with those specialized recipies) but keep the general tailoring button.

[Edited on October 24, 2007 at 10:13 AM. Reason : ff]

10/24/2007 10:12:55 AM

Doss2k
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Hmmm well at least that answers the question... unfortunately leveling from 350-375 quickly takes quite a bit of cash. My debate was with my priest which is 64, when she hits 70 I already have most of the mats set aside for the primal mooncloth ( thanks to my mage who every 4 days makes each cloth and never sells them). I wouldnt mind at some point going shadow back shadow either and have enough shadowcloth as well for another frozen shadoweave set. Basically just would push my respec fee from 50 to 200g if it didnt require releveling as well. Also if it drops you back to 350 would I lose patterns I already have such as vengeance wrap which requires 365?

10/24/2007 3:28:40 PM

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