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 Message Boards » » Marvel Vs. Capcom 3 Page 1 2 3 4 [5] 6 7 8 9, Prev Next  
disco_stu
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I didn't even bother with online, just did a lot of mission modes, training, and arcade. Mostly Dormmamu, Storm, Iron Man, Wolverine, and Chun Li.

Dormmamu is crazy. Just need a good keepaway assist and he owns. Hey look, it's Storm's whirlwind! I want to like Iron Man because he's my favorite Marvel character but I think I need a more mobile character to round out the team or just learn to make him more mobile with dash canceling and air dash into combos. Maybe switch him out for Chun Li.

Coming from a background of Tekken/SC getting my brain wired for this game is going to take some time. Combos have to be executed so quickly. I'm stuck on Dorm's 9th mission where you jumping S down into a S launcher air combo, then special cancel into a super, then xfactor special cancel into another super. I've got it down pretty solid all the way to the xfactor but can't get the special to come out quick enough after that to catch the guy.

I can get about to the 9th mission of any character and then am stuck. practice practice practice I guess.

2/16/2011 8:59:47 AM

Wraith
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Yeah you're right, you do have to input the button commands lightning fast.

2/16/2011 9:20:40 AM

stepmaniadud
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^^ X-Factor cancels the entire recovery frames of the move it's activated in. So just press that shit in the middle of a hyper and INSTANTLY press hyper again, shit is so easy mode once you realize what to do. This game is fun and all, but I can't really take it seriously with the lack of tech rolling..well, just so many moves leading to untechable knockdowns and OTG into over half your life silliness.

Anyway, I think these are worth watching, some interesting stuff in them.

http://www.youtube.com/watch?v=zC_KoDQIFvo
http://www.youtube.com/watch?v=xTbSJNzKYGM
http://www.youtube.com/watch?v=9rzYEILnN5w
http://www.youtube.com/watch?v=untDMojaTCA
http://www.youtube.com/watch?v=Ml9FplQ4mtU

And Arthur for god tier LOLOLOL

http://www.youtube.com/watch?v=IWJtyX5zXi8

2/16/2011 9:31:51 AM

disco_stu
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lol, I'm not "pressing hyper". You using Simple mode? Maybe I should map a button to a hyper but that feels cheap and I don't like not being able to choose which hyper I want to use for a given situation. Well, not only that but I'm out of buttons my joystick.

Also, that particular mission is asking for a special (fireball motion) cancel into a super (chaotic flame) after the xfactor cancel. In real fights I'll probably just go ahead and chaotic flame after an xfactor cancel to guarantee some damage. I'm not sure why the 2nd special is needed, the 1st special into super OTGs them.

[Edited on February 16, 2011 at 9:54 AM. Reason : .]

2/16/2011 9:44:59 AM

stepmaniadud
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lol, I forgot people played fighters on pad as well as this game having a simple mode

2/16/2011 10:23:51 AM

Wraith
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Quote :
"X-Factor cancels the entire recovery frames of the move it's activated in."


So say you use a hyper then cancel with an X-Factor then do another hyper...

A) Will this use two levels of your hyper meter?
B) Assuming you are able to hit them with the first hyper, in the time it takes for you to cancel/activate X-Factor could your opponent just hit back and block the next hyper?

2/16/2011 10:26:24 AM

disco_stu
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Not using a pad.

Using this:


Just wondering what you meant by "press hyper".

Quote :
"
A) Will this use two levels of your hyper meter?
B) Assuming you are able to hit them with the first hyper, in the time it takes for you to cancel/activate X-Factor could your opponent just hit back and block the next hyper?"


A) Yes.
B) If they're being hit stunned by the first hyper and the second one comes out fast enough to be counted as part of the combo then no they can't block out of it. I think they maybe can xfactor themselves to block by that would be a pretty shitty waste of xfactor. (although xfactor to a super to counter the other super would be tight if you actually can xfc out of hitstun).

[Edited on February 16, 2011 at 10:36 AM. Reason : .]

2/16/2011 10:34:34 AM

ShinAntonio
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New costume pics. I find them rather 'meh' but I'm sure the Marvel outfits will be appealing to people who follow the comics closely.

2/16/2011 11:24:38 AM

Axelay
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Wow. The Steve Rogers Heroic costume is a big surprise. I figured they'd do a Winter Soldier Captain America before they'd consider that one. Iron Patriot is a pretty good choice. I'd almost consider buying this for those 2, but the others don't do anything for me.

2/16/2011 12:00:05 PM

disco_stu
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Watching videos reveals that Iron Man is just fine as a rushdown player, just have to perfect air dash canceling. I think my team is going to end up Iron Man, Dormamu, She-Hulk or Iron Man, Dormamu, Storm.

2/16/2011 2:00:20 PM

ShinAntonio
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Here's the way to avoid "Failed to join game session" messages.

1. Select "Custom Match"
2. Set Language to English
3. ...
4. Profit

I went from 4/5 attempts failing to 4/5 attempts succeeding by making that change.

My online win rate is at 36% . Need to work on getting in there and not mashing buttons when I launch someone for an air combo.

2/16/2011 10:59:20 PM

smoothcrim
Universal Magnetic!
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a team without dante is a team without win

2/16/2011 11:20:18 PM

Byrn Stuff
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What's the best strategy for dealing with Galactus? I just got the game last night, and I ran through most of the people up to his stage, but had my ass handed to me several times by his attacks.

2/17/2011 7:21:22 AM

disco_stu
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Get up close to him. Don't chain a bunch of attacks. Just do 2-3 normals then block the shit he throws. If he grabs you, pound the assist button, it'll get you out. Repeat.

In phase 2, get as close as you can. After you block his beam, use a hyper move of your own, repeat.

The key is beating the silver assholes with enough life to survive the chip damage from his attacks.

----------------------------------------------------------------------------
I was dominating player matches with She-Hulk, Dormammu, and Storm. She-Hulks sweep hit confirms air combos super easy and from deceptively far away. Her normals do a ton of damage and meter too. Build up meter with her (but she has an incredible anti-air hyper grab so I don't hesitate to use it if they're jump happy) then clean up with Dorm and Storm. Either of those characters with hyper bars is very dangerous. The more I play with Dorm, the more incredible he is. He's not just a keepaway character, in fact he's extremely powerful and scary up close. And he has a teleport to right on top of you for 50/50 mixups. And storm of course is the master of chip and killing assists, but I'm finding her speed and mobility to be a boon on offense as well. And her whirlwind beats every projectile I've seen so far (not sure about beams).

This game is too much fun.

2/17/2011 8:51:01 AM

Wraith
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I've settled on Dante + Super Skrull for my first two. I'm trying to figure out if I want Magneto, Arthur, or Chris as my number three. Dante is obviously a very well rounded character. Skrull is freaking insane in close combat... his tenderizer is nuts. I find myself doing it a lot accidentally while trying to do other moves but it works well anyway. If you manage to land a Skrull Slam with him, you can easily call in an assist while he's slamming, then link straight to a ground directed tenderizer.

I played as Arthur quite a bit last night and you can seriously frustrate the hell out of any opponent. He's slow but you can just stand on one side of the screen throwing shit at them until they attack. He's got like 6 different projectiles, it's pretty awesome.

Magneto is also very well rounded and I like that his standing light attack is high enough to be an anti-air. One of his moves is a projectile that pulls you in and briefly stuns, so it's perfect for setting up aerial combos.

I had a few matches last night against J_Hova... we both ended up just picking a bunch of characters that we didn't really know much about but it was still fun. We were pretty evenly matched.

For those playing on 360, perhaps we should get a list of gamertags going so we can set up a lobby sometime? I think you can get up to 8 people in one lobby. I'll be online probably from 6-8pm tonight and sporadically throughout the weekend. I'm a total n00b though so don't expect to get your ass kicked. My gamertag is:

Darius_NCSU

[Edited on February 17, 2011 at 9:39 AM. Reason : ]

2/17/2011 9:28:10 AM

disco_stu
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You're already on my list, probably from CoD, but my tag is

Luncheon Loaf

2/17/2011 9:43:40 AM

ThePeter
TWW CHAMPION
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Just bought a copy for the 360 on eBay for $49.99 should be here within the week...assuming it was a legit sale

I'll put my handle here as well. I play Black Ops as well but don't know which of my random friends are TWWers

TWW - Xbox Live
Wraith Darius_NCSU
disco_stu Luncheon Loaf
ThePeter Raep Seed

2/17/2011 9:52:49 AM

Wraith
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Ah so you're Lunceon_loaf, yeah we used to play MW2 together like a year ago.

Also:

Too true.

2/17/2011 10:21:10 AM

Axelay
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I have made a very important realization about myself while attempting to play this game. I am officially an old dog, and I don't like to learn new tricks. I find myself constantly trying to press the lower 3 kick buttons (on my joystick), and I have yet to get used to the idea of having a dedicated button for a launcher. Even funnier is that I'm so set in my ways to get Captain America to perform specific combos that I just screw myself completely up when I have to stop and realize that they don't work the way my reflexes think they do any longer. All that said, I'm still interested in trying to "relearn" how to play this game even if I think the controls have been dumbed down. But that's just one person's opinion...

Observations after having only played for about 2 hours.

- So far, everyone I've played online seems to have very little concept of basic defense. I'm sure that will change quickly.

- Wolverine is an absolute BEAST in this game.

- Captain America's Shield Slash hitting both coming and going was the single most awesome thing Capcom ever did for the character. Seriously, this shit is awesome. http://www.youtube.com/watch?v=tUpRBB4RT9A

- Just unlocked Taskmaster last night and he looks like hands down the most interesting character in the whole game to me. I love a character who has great counters and unblockables. And this is a bread 'n butter combo?! http://www.youtube.com/watch?v=Qr8HVML8Iw4 Hopefully I'll have an easier time learning how to use him since I won't have any preconceived notions of how he's supposed to work.

- I'm surprised that you can't observe matches while waiting in the lobby. Or am I missing something...? Seems like not being able to do this could potentially thin out the online crowd after a short amount of time.

2/17/2011 2:29:12 PM

disco_stu
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Get the Bradygames strategy guide. It's actually really good. 8 pages for Taskmaster including full frame data for each move, properties of each move, advice for usage of particular moves, a general battle plan outlying his strengths and weaknesses, on the ground and in the air tactics, and some really insane combos some of which look really tough to execute but some good ones too.

It goes into full detail (even quirky shit like abusing a weird team aerial combo purposeful whiff with She-Hulk) for each character as well as going really in depth to the mechanics of the game. I've never ever would have recommended buying a guide for a video game when the Internet exists, but this one is worth it.

2/17/2011 3:02:19 PM

Axelay
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OK, I need another suggestion. I am VERY heavy-handed when playing fighting games and have become completely spoiled by owning an arcade machine which is as immobile as a parked tank. Having to play this game with a joystick which sits on my desk tray is just not cutting it, as I am able to move the whole thing around with little effort. I need for the stick to be completely stationary or I screw myself completely up when trying to input controls. Any good ideas on how I might secure this in place? I''d almost consider bolting it to the desk, but I'd need to be able to remove it when not playing. I'm not sure industrial velcro would hold hard enough, but it's a thought.

2/18/2011 11:50:37 AM

stepmaniadud
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yea, the Bradygames guide for MvC3 is amazing, Buktooth helped write it.

2/18/2011 11:58:42 AM

Wraith
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^^Suction cups?

2/18/2011 12:55:03 PM

Byrn Stuff
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Is pretty much everyone using joysticks? I'm using the Dualshock PS3 controller and can't seem to input commands with any sort of reliability. The d-pad doesn't really do diagonals the way the 360 does, but the thumb sticks seem to give too much. Any advice/input?

2/18/2011 2:23:29 PM

Axelay
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^^ Tried that with my flight stick, and I still wind up pulling it off of the tabletop more often than not. And I know I apply a lot more force when playing fighting games...

2/18/2011 2:52:44 PM

ShinAntonio
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I use the PS3 controller. I can pull stuff off pretty reliably except sometimes a dragon punch registers as a fireball. I also have trouble consistently pulling off dragon punches from the 2P side, but that's always been an issue for me. Go into training mode and turn on the input display, that'll help with getting down the motions.

2/18/2011 3:06:24 PM

Wraith
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Playing online I encountered three different people that had a team of Dr. Doom, Magneto, and Sentinel. All they did over and over again was their beam weapons. Dr. Doom and Magneto have two of the fastest startup/recovery times for them and all you have to do for Sentinel is mash Heavy.

2/19/2011 6:49:37 PM

stepmaniadud
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2/19/2011 9:48:55 PM

disco_stu
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Hey guys, did you know if you're on a 16-0 win streak in a lobby filled with people and your opponent rage quits in the middle of the match it kills your streak and puts you at the bottom of the list?

FUCK YOU CAPCOM!

2/20/2011 1:19:05 AM

Axelay
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The more I play this game, the more I begin to dislike it.

2/20/2011 1:33:57 AM

smoothcrim
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im having a hard time with the control differences from other capcom fighters. i dont understand the departure from separate kick and punch buttons and no option to switch back

2/20/2011 2:48:20 AM

Wraith
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Oh yeah the whole lobby thing is pretty much ridiculous. You can't watch the other people fight so all you can do is watch the two license things jumping around for a while and wait your turn. They should at least let you mess around with your own stuff but I think all you can do is look at other people's licenses. I don't know what they were thinking when they put that in there but wow, stupidest idea ever.

2/20/2011 1:09:05 PM

Byrn Stuff
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I pretty much play the arcade and leave myself open to invites. I don't get to hang out in a lobby, but at least I get to play while waiting for a challenger.

2/20/2011 3:54:26 PM

disco_stu
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This game is awesome and I'm doing great like 90% ranked and 85% overall.

However, just getting my ass handed to me I've learend: do not play this game drunk. Too many split second decisions....

also, everything except the fighting is garbage. The matchmaking, the lack of spectator mode, etc...but the fighting is so much fun it makes up for it. Maybe they'll patch the bullshit lobbies and matchmaking...

Man, it takes so long for the lobby list to come up by the time I click on a lobby it's already full. horay! Had to deal with the same shit with SC 4.

2/20/2011 10:56:47 PM

disco_stu
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I take that back, I just went on a 7-0 tear against 8th lords and 9ths judges! hahahah!

Seems like she-hulk isn't that hard inebriated, but dormammu is tought because I don't know where to put my purification towers.

[Edited on February 20, 2011 at 11:25 PM. Reason : .]

2/20/2011 11:20:56 PM

ShinAntonio
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I'm having a blast even though I'm getting demolished. I think I finally got the hang of air combos, the timing seems to be a bit more strict in this game, especially if you want to do something fancy.

Supposedly Capcom is aware of the online issues and is working on a solution, at least with matchmaking. Spectator mode is probably a long way off.

http://xbox360.ign.com/articles/115/1150933p1.html

2/20/2011 11:37:02 PM

disco_stu
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The timing isn't strict if you just want to mash out some damage. If you really want to follow up with OTG shenanegans then yeah. For instance, with She-Hulk, I have to have time to input down,down,S-> Forward L to OTG. So after a launcher you have to input the air part as late as possible. Wait too late though and the opponent is already air recovering and your moves will whiff. If I don't care about OTG (which is never but anyway) I could just mash out M,M,H,S in the air and then get back on offense on the ground.

A word of advice to folks regarding the dragon-punch (Forward, Down, Down-Forward) motion I picked up back in Tekken 6 but still applies. The inputs are imprecise meaning you can hit Down-Forward and it will register as Down or Forward if needed. The key is that you just can't input the same direction twice and expect the game to know what move you're doing. Long story short, Dragon Punch can be inputted as Forward, Down-Forward, Forward without ever having to go all the way to Down. In fact, with a stick you can just wiggle between forward and down-forward really quickly and consistently. You can probably to this with a D-Pad a lot easier than the full motion too. Since every character has a move that uses the god damned Dragon Punch motion I thought this would be helpful for you to bust out moves in combos and OTG.

Now, to work on consistently OTG with She-Hulk and Dormammu and I'm fucking set. And storm's Up+Up S instant overhead to low to launcher is the heat.

[Edited on February 21, 2011 at 8:53 AM. Reason : emboldening for emphasis]

2/21/2011 8:51:37 AM

Axelay
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Well I'm pretty sure we can call it official now: Sentinel plus X-Factor is the single gayest thing Capcom has ever put into any game they have ever made. Even worse is that out of about 20 matches I've played this afternoon, I think 16 teams were using Sentinel. Seriously, Capcom, WTF.

2/21/2011 7:04:46 PM

ShinAntonio
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^^Yeah, OTG stuff is what I'm going for. I've been trying to pull it off with Deadpool and X-23 with no luck whatsoever.

^I agree Sentinel seriously needs to be nerfed, but really just about any character can kill with a 100% combo on LV3 X-Factor, it's just that with Sentinel it's ridiculously easy.

2/21/2011 8:44:55 PM

Wraith
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GOD DAMN SENTINEL!!!!


Also, Amaterasu has some kind of spam too that I don't know how to get out of. It's some kind of low attack, they just keep button mashing and it essentially becomes an infinite combo unless you block at the EXACT right time, then even if you do they just grab and throw you. PAIN IN THE ASS. God damn, even Ryu can just hang out in the corner and throw hadoukens and it is annoying as hell. They need to do something about projectiles in this game (but I know they won't).

[Edited on February 21, 2011 at 9:00 PM. Reason : ]

2/21/2011 8:59:40 PM

Axelay
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Is it just me, or do the controls feel kinda clunky in this game? I got my joystick in a fixed position on my desk, but I'm still having a lot of control problems. Maybe I'm just getting old.

2/22/2011 1:37:18 AM

disco_stu
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Sentinel Level 3 X-factor is not impossible to beat. You just have to respect the length and armor of his launchers and air hits. Bait him into either trying to launch you or beam you and punish him when either misses. Get up in his face and advancing guard his bullshit back into the corner.

Quote :
"^^Yeah, OTG stuff is what I'm going for. I've been trying to pull it off with Deadpool and X-23 with no luck whatsoever."


It's just timing. Read the forums at http://www.shoryuken.com for your character. I guarantee you someone else had problems with whatever combo you're trying to do and they figured out and posted tips on getting the timing down.

Quote :
"Is it just me, or do the controls feel kinda clunky in this game? I got my joystick in a fixed position on my desk, but I'm still having a lot of control problems. Maybe I'm just getting old."


Define "control problems." The inputs for this game are way more forgiving than SSF4.

Quote :
"Also, Amaterasu has some kind of spam too that I don't know how to get out of. It's some kind of low attack, they just keep button mashing and it essentially becomes an infinite combo unless you block at the EXACT right time, then even if you do they just grab and throw you. PAIN IN THE ASS. God damn, even Ryu can just hang out in the corner and throw hadoukens and it is annoying as hell. They need to do something about projectiles in this game (but I know they won't)."


Play any character with a teleport and wreck them. Play any character that can fly and wreck them. Play storm or dr doom and overpower their projectiles. Beam super them to death when they hadouken. Advancing guard the projectile and mess up their flow.


[Edited on February 22, 2011 at 9:03 AM. Reason : .]

2/22/2011 8:49:23 AM

Wraith
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^My problem is that once they start throwing projectiles, the teleport never "activates" fast enough and I just end up getting hit (especially if they Dr. Doom/Magneto). Same deal happens with my projectiles... even if I have someone like Arthur or Chris who are both projectile beasts, their projectiles are either too slow to start up or are not strong enough to get through my opponents projectiles. I guess I just need to work with someone who can fly. I'm pretty decent with Iron Man and Magneto but I often have trouble connecting combos with them.

2/22/2011 9:59:24 AM

disco_stu
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Advancing guard then teleport. You'll have plenty of time. Don't forget about advancing guard. It's your friend against rushdown and beamers. Oh and if you're playing iron man, just proton cannon them whenever they haduken or anything. The windup is faster than theirs and you'll destroy them.

[Edited on February 22, 2011 at 10:09 AM. Reason : .]

2/22/2011 10:06:31 AM

ShinAntonio
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I agree that there are ways to take down Sentinel if you know what you're doing. Training mode has a record/playback function (it's hidden in the controller configuration menu), where the game records what you're doing as the other guy and then plays it back to you. Record whatever cheap tactics the Sentinel players are using and figure out to shut them down.

2/22/2011 11:51:00 AM

Wraith
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^Ah I didn't know that, good call.

2/22/2011 11:51:58 AM

ShinAntonio
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Just posted today on shoryuken.com

2/22/2011 7:41:45 PM

Wraith
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^Thanks for the heads up on the training mode record thing. I was mostly having trouble with people spamming Sentinel's standing heavy and Sentinel Force thing. My team consists of Dante, Iron Man, Chris so with Dante I was able to jump/air guitar thing and teleport, with Iron Man I just flew over the top of him and started a combo from the air, and for Chris I just went prone and kept shooting. I gotta say, Chris's prone is overlooked every time I play him but as the video stated, every projectile will miss him.

2/22/2011 11:59:42 PM

Axelay
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Statistically speaking, I'd be so curious to see some numbers. In a given day, in Player battle (since I can't get into a fucking Ranked battle AT ALL EVER):

- Number of teams which use Sentinel.
- Win/loss spread of those teams.
- Win loss spread of those teams where Sentinel was the only character remaining.
- Amount of damage done by Sentinel as the last character standing while X-Factor is active.

I'll bet the drill-down numbers of the last bullet would be very eye-opening. I'm learning that the best way to deal with X-Fagtor Sentinel is just to try to run until it's expended. Even blocked damage is absolutely ridiculous. It really takes only one opening, and you're just completely fucked. I honestly think that all around, the time on X-Factor should be halved. (Actually, I think it should be removed completely, but that'll never happen.)

And here I thought Dante was going to be the most overpowered character of the game. Ha. Wrong.

Quote :
"Define "control problems." The inputs for this game are way more forgiving than SSF4."


It seems that there are many situations in which the command I am entering does not immediately register as having been entered, and thus the character does something other than what I intended. I have never seen this problem with any fighting game prior to SFIV and MvC3. I think perhaps the control tolerance is just that - too tolerant. It's very difficult to put my finger on... I can't really fault my stick since I use it with all of my other fighting games and never have this problem. Only these 2 games cause this issue.

2/23/2011 1:18:52 AM

Wraith
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I'd honestly like to see some kind of spam guard or something. Say if you use the same projectile move more than 5 times in a 20 second window, you can't use it again for another 20 seconds or something like that. I know it will never happen but hey a guy can dream.

2/23/2011 9:35:42 AM

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