Fry The Stubby 7784 Posts user info edit post |
I'm an XNA n00b. I'm trying to call the XML services in System, with
using System.Xml
so that I can use the Serialization stuff. For some reason, Xml doesn't exist in my System namespace, and I have loaded the 1.0 framework. Does anybody have any experience with XNA/XML? 10/22/2007 10:49:20 PM |
msb2ncsu All American 14033 Posts user info edit post |
You should be using .NET 1.1 Framework at a minimum, but really 2.0 is the common standard with 3.0 and eventually 3.5 being up-to-date.
Not sure why you are having problems...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Xml;
namespace WindowsApplication1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); XmlDocument xd = new XmlDocument(); xd.Load("d:\\test.xml"); MessageBox.Show(xd.LastChild.Name); } } }
Worked just fine and I've been using the System.Xml namespace extensively in a handheld application at work (and the Compact Framework is more thin than what you are working with).
Sorry for not paying attention... this should actually help.
http://forums.xna.com/thread/28136.aspx
[Edited on October 23, 2007 at 10:14 AM. Reason : .]
10/23/2007 10:08:53 AM |
Fry The Stubby 7784 Posts user info edit post |
i got it last night, had to add a reference to system.xml, thanks for the response though... now i just have to figure out how to draw triangles from the vector data in the xml 10/23/2007 11:21:29 AM |
pttyndal WINGS!!!!! 35217 Posts user info edit post |
ha, Game Design & Development eh? 10/23/2007 3:35:39 PM |
Fry The Stubby 7784 Posts user info edit post |
of course.
this is a serious crash course in XNA for me 10/23/2007 4:07:17 PM |
pttyndal WINGS!!!!! 35217 Posts user info edit post |
haha, I should probably start working on it. 10/23/2007 4:26:16 PM |
pttyndal WINGS!!!!! 35217 Posts user info edit post |
welp damn. I guess XNA doesn't like my video card.
Quote : | " An unhandled exception of type 'Microsoft.Xna.Framework.NoSuitableGraphicsDeviceException' occurred in Microsoft.Xna.Framework.Game.dll
Additional information: Could not find a Direct3D device that has a Direct3D9-level driver and supports pixel shader 1.1 or greater." |
10/23/2007 8:02:38 PM |
Fry The Stubby 7784 Posts user info edit post |
aw that sucks. yeah now would be a good time to start. this thing is a pain for me at least. i finally got the triangles drawing correctly and all that, but i'm still coding the quad tree decomp stuff. i'm meeting with the TA tomorrow to figure out some of it, cause i'm not completely sure what they want for a couple of things. 10/23/2007 8:49:56 PM |
BigMan157 no u 103354 Posts user info edit post |
what course number is this? 10/23/2007 9:20:47 PM |
pttyndal WINGS!!!!! 35217 Posts user info edit post |
CSC 481. Until this semester, it consisted of one really big group project using the unreal engine. Now the big project was moved to CSC 482 and 481 now consists of a few small projects with XNA, unreal, and another engine. So basically we're guinea pigs.
[Edited on October 23, 2007 at 9:46 PM. Reason : ] 10/23/2007 9:44:01 PM |
pttyndal WINGS!!!!! 35217 Posts user info edit post |
Quote : | "Since there've been a number of questions about the XNA assignment, I've had Mike distribute some examples that show how to get the drawing portion of the assignment done without too much modification. To give you time to make use of that code, I'm going to extend the deadline for the XNA project by a week. The deadline will now be 11:45 PM November 2.
I'm also going to push back the due dates for the Unreal assignments slightly, to give you time to work on those projects without also having to work on the XNA project. But please start early on those guys, too. The development environment for UT2k4 gives much more structure than XNA does, but there are more facilities for you to use, so there's still a good amount of work to be done with it.
I won't be in class tomorrow -- I have one of those medical things again -- but Mike will be there to answer questions and Arnav will be giving you more key info on writing code for UT." |
10/23/2007 11:56:21 PM |
Fry The Stubby 7784 Posts user info edit post |
a very very good thing 10/24/2007 1:22:11 AM |
Lionheart I'm Eggscellent 12775 Posts user info edit post |
good idea to split things up, weed out the not committal bastards
we had one guy who showed up to one meeting all year 10/24/2007 9:31:08 AM |
Rat Suspended 5724 Posts user info edit post |
Arnav.. what a tool. He seriously wastes 95% of the time he spends 'teaching'
it literally took him 5 mins to answer questions that could've been answered in 5-6 seconds tops. Like the name of an assembly, or class or function to call. but alas, i sat through it. and during lectures, it ends up being 30 minute explanations of mindless theory with no entry point examples into the code.
god they teach some of the worst computer science at this school. and let me tell you from pro experience.. developing in the gaming world is not computer science. I can be the first to vouch for that. 10/27/2007 2:15:26 AM |