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seedless
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Quote :
"
Call of Duty 5 sees World at War
UK's Official Xbox Magazine reveals Treyarch-developed Call of Duty: World at War will visit the Pacific Theater of WWII with four-player player co-op and vehicular multiplayer.
By Emma Boyes, Tor Thorsen, GameSpot UK
Posted Jun 9, 2008 9:30 am PT

It's had its Finest Hour, there's been a Big Red One, and most recently, the series has waged Modern Warfare. Now, the latest Call of Duty game will see the World at War, reports the UK's Xbox 360: The Official Xbox Magazine.

Confirming rumors, the game formerly known as Call of Duty 5 will indeed return to World War II, setting of all pre-Call of Duty 4 games. Developed by Treyarch--not series creator Infinity Ward--the game will portray US Marines fighting the Imperial Japanese in the Pacific. There will also be a "major chapter" in the game focusing on the invasion of Germany by the Soviet Union's Red Army.

Treyarch president Mark Lamir told the magazine, "The direction for the team was to make the best game they could, and as they were doing this they created a grittiness that quite frankly made some people very uncomfortable...This is a scarier Call of Duty than we've ever seen."

When asked about the decision to include graphic violence in the game, creative lead Rich Farrelly said, "It's not just gore and violence for its own sake, but reflects what veterans have told us and the actual history."

One of the levels described in the magazine--called "Maken Raid"--features the torture of an Allied prisoner of war, who then has his throat slit by katana. The brutal scene is watched by the player's character, who is rescued by US Marines much like the real-life Raid at Cabanatuan in 1945.

Based on the Call of Duty 4 engine, Call of Duty: World at War will include more destructible environments than prior games in the series. It will also allow players to swim underwater, as well as use Japanese machine guns and flamethrowers with "propagating fire" burning jungle scenery--and enemies--in realistic fashion.

As for multiplayer, the 360 version will sport a four-player co-op mode which can be played with four consoles over Xbox Live, or two consoles each using split-screen. The co-op campaign will be very similar to the single-player campaign, with gamers constantly accumulating points which can be used to unlock perks. Its multiplayer mode will feature vehicles and squad-based elements.

As revealed by Activision last month, Call of Duty: World at War is in development for the 360, PlayStation 3, Nintendo DS, Nintendo Wii, and PlayStation 2. The game will ship during Activision's current fiscal year, with almost all prior Call of Duty games being released in the holiday quarter. Treyarch is also currently developing the new James Bond game, Quantum of Solace, using the Call of Duty 4 engine.
"

6/9/2008 4:25:56 PM

TreeTwista10
minisoldr
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Quote :
"Developed by Treyarch--not series creator Infinity Ward"


hope they dont fuck it up....otherwise, some of the new features sound pretty sweet

6/9/2008 4:32:44 PM

Walls1441
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What is the exact release date?

and fuck yeah, i want to nuke some japs, and kamakazi the shit out of pearl harbor.

anyone remember how sick the B-52 in BF1942 was?

6/9/2008 4:36:24 PM

seedless
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Quote :
"The game will ship during Activision's current fiscal year"


thats about as close to a release date that you are going to get for now

6/9/2008 5:18:42 PM

Boone
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Quote :
"anyone remember how sick the B-52 in BF1942 was?"


wat?

6/9/2008 5:20:23 PM

seedless
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b52 bomber in battlefield 1942

6/9/2008 5:21:20 PM

jchill2
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Didn't they learn from CoD3? Activision gives me a new reason to hate them, everyday.

6/9/2008 6:24:57 PM

Walls1441
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i never played COD3. Didn't know existed untill COD4 came out.

I played the shit out of COD2 for PC. How was 3?

6/9/2008 6:30:07 PM

Mr. Joshua
Swimfanfan
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I've wanted a WWII game with a flamethrower for a long time.

6/9/2008 7:17:34 PM

cyrion
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cod3 was fun, i dont care what anyone says. vehicles and classes. comeon now.

6/9/2008 7:20:02 PM

scm011
All American
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i'm not playing a call of duty game without red dot sights and acog scopes

6/9/2008 7:24:49 PM

Novicane
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kamikaze planes flying into your shit.

6/9/2008 7:42:55 PM

seedless
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do you think naplam will be in the game, or will they have to make a korean war version of call of duty to feature that?

6/9/2008 7:54:08 PM

TreeTwista10
minisoldr
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2, 3, and 4 are all good games...dunno about the others

6/9/2008 8:22:14 PM

Walls1441
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BF:V was a very strange game


it had napalm right? Regardless it was weird to play iirc

6/9/2008 8:40:47 PM

Dammit100
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I really hope you can do co-op online on PS3.

6/11/2008 4:08:09 PM

RSXTypeS
Suspended
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BF: V was really really awesome!

6/11/2008 4:18:02 PM

Mr. Joshua
Swimfanfan
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Call of Duty: Rising Sun was really bad. I hope that they learned from that and don't throw in any stupid shit where you ride an elephant with a mounted machine gun.

6/11/2008 4:46:30 PM

Jeepin4x4
#Pack9
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i think you guys are mixing up the franchises.


rising sun was a medal of honor game.

6/11/2008 8:19:34 PM

MunkeyMuck
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BF:V was sick. I was a god in most of the planes. The in-game mp3 player was awesome. Any time I got in a bomber I threw on some Motorhead

6/11/2008 8:59:31 PM

goalielax
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BF:V was the shit

i played in an online tourney for a while with that game...much like 21CW

we would shut down servers when we got in and loaded into the same teams...it got old when DICE kept nerfing the US vehicles, aircraft, and weapons, but left the NVA shit alone

the pre-nerf M-60/LAW combo was devestating

oh, and fuck the NVA spawn tunnels

[Edited on June 11, 2008 at 9:41 PM. Reason : .]

6/11/2008 9:40:26 PM

MunkeyMuck
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the M-60 was just fucking unfair. You could take down planes and helis like it was a flak gun.

6/11/2008 10:34:51 PM

Mr. Joshua
Swimfanfan
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Damn, I might have to check out BF:V.

Quote :
"rising sun was a medal of honor game."


Ah fuck. You're exactly right.

6/11/2008 11:55:43 PM

seedless
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"Newsflash:
Call of Duty: World at War Revealed

Published June 17, 2008

The next Call of Duty® is being revealed! You can watch the premiere of the worldwide reveal trailer for Call of Duty: World at War only on Xbox LIVE® Marketplace June 21.

Call of Duty: World at War completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen.

Powered by Call of Duty 4: Modern Warfare™ technology, Call of Duty: World at War brings an uncensored edge to combat, as soldiers face the most harrowing and climactic European and Pacific battles in which an enemy, who knows no surrender and no retreat, will fight to the last breath, unleashing an arsenal of lethal surprising tactics. Peril and danger lurk throughout the battlefield as players combat the unknown risk of the new chaos of battle.

From the remains of Russia and the ruins of Berlin, to the beach and jungles of the deadly Pacific Theater, the volatile action takes on added depth as players employ new features that previously were only available in multiplayer, including perks, rankings and online stats in up to four-player cooperative gameplay, and take advantage of the new infantry and vehicle-based weapons, like the potent flamethrower, that will set the battlefield ablaze."


http://www.xbox.com/en-US/community/news/2008/0617-worldatwar.htm

6/17/2008 7:34:07 PM

seedless
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"First Call of Duty: World at War trailer to roll onto XBL

47 Comments by Jason Dobson Jun 17th 2008 2:55PM
Filed under: Microsoft Xbox 360, First Person Shooters

With Treyarch-developed Call of Duty: World at War recently unveiled by the UK's Official Xbox Magazine, you may be asking yourself when footage of the game's darker "new military theater" will be yours for the watching. Now Microsoft has announced that the game's reveal trailer will premiere over Xbox Live this weekend worldwide, giving gamers a first look at "the darkest corners of WWII."

Being built upon a refined version of the same engine that powers Call of Duty 4, World at War is expected to emphasize fear and tackle darker themes than those in earlier titles. Interestingly, today's trailer announcement notes that the video will be available over the Xbox Live Marketplace from June 21-22, suggesting that players on platforms such as the PS3 or PC may be able to poke their heads up from the trenches to watch it soon afterward, though nothing has yet been announced."

6/19/2008 8:08:23 AM

seedless
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debut trailer - also on xbox live

http://www.gametrailers.com/player/35412.html

6/21/2008 9:49:32 AM

guitarguy
All American
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i watched, doesn't bother me...i love all things WWII so

6/21/2008 7:30:03 PM

Fermata
All American
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Looked pretty meh to me.

6/21/2008 7:35:56 PM

seedless
All American
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no cod has ever been 'meh'. so what makes you think this was be the first in the series to be 'meh'

6/22/2008 1:03:45 PM

kiljadn
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I'm so fucking tired of the WWII shooter. i dont care that this one is in the Pacific. COD4 is refreshing because it's in a modern setting.

6/22/2008 1:06:14 PM

Flying Tiger
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Why's it always gotta be WWII? I heard somewhere (might have been from Zero Punctuation) that we've been playing WWII shooters for longer than the actual war went on.

6/22/2008 3:48:39 PM

V0LC0M
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Quote :
"I'm so fucking tired of the WWII shooter. i dont care that this one is in the Pacific. COD4 is refreshing because it's in a modern setting."


[Edited on June 23, 2008 at 10:08 AM. Reason : their sales will hopefully reflect this]

6/23/2008 10:08:26 AM

seedless
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everybody that bought into the cod series already will buy this game. can you imagine what possibilities of how deep the mp could be in the game, and how intense the sp will be? i understand what you are saying about the overload of wwii shooters, but at least they do an excellent job at it.

6/23/2008 10:27:43 AM

TreeTwista10
minisoldr
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I'd like to see some Vietnam stuff but that would run the risk of every MP board being like Creek / Overgrown

6/23/2008 10:32:14 AM

seedless
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"
Call of Duty: World at War First Look

We encounter a very different style of combat in the jungles of the Pacific with Treyarch's return to World War II.
By Shaun McInnis, GameSpot
Posted Jun 23, 2008 11:57 am PT

Last year's Call of Duty 4: Modern Warfare was more that just a great game. It took a series that made a name for itself under the rich tapestry of World War II and pushed it some 60 years into the future. The end result was a game that used the latest advances in weaponry, in a setting influenced by some of today's most tense conflicts, to produce an experience both stirring and refreshing. Since then, the big question on everyone's mind has been this: What will they do with the fifth Call of Duty? The answer, we know now, is a return to World War II. But rather than a step backward, Call of Duty: World at War is shaping up to be a unique take on this familiar timeline. With part of the campaign set in the often-overlooked Pacific theatre and plenty of inspiration drawn from Modern Warfare--both technical and creative--developer Treyarch is aiming to prove there's still life left in the World War II shooter.


Get ready for a darker narrative.

The most immediately apparent of the inspirations drawn from Modern Warfare is the mature, at times brutal form of storytelling. World at War begins with your character tied up in a hut on the beach of the Makin Atoll. A Japanese officer stands in front of you, demanding information from a fellow marine. An uncooperative spit to the face later, the officer puts his lit cigarette out on the face of this bound soldier and uses a knife to put a particularly bloody end to his suffering. But before you meet with a similar fate, backup arrives and you stage your escape. Pistol in hand, you're ready to begin World at War's first level.

After the first few minutes of fighting on the Makin beach, which offers some impressive visuals of exploding huts and moonlit ocean water, the squad of marines makes its way into the unknown of a nearby jungle. This is where the similarity to previous Call of Duty gains begins to wane. One of Treyarch's biggest areas of focus with the new Pacific setting is to portray the Imperial Japanese as soldiers very much unlike the Germans, the foils that have long served as the only enemies in the series. Rather than the obvious change in appearance and language, Treyarch has given the Japanese a starkly different set of tactics for you to deal with. Under the Bushido code, the Imperial Japanese fight with more of a focus on guerilla warfare. The first example of this is after your group has trekked through the dark jungle, past a collection of dead bodies. But in actuality, these Japanese soldiers are only pretending to be dead; they quickly pop up and attack your squad from behind. Another example of this take-no-prisoners tactical style in the first level includes Japanese snipers intentionally wounding a soldier so others come rushing to his aid, then taking out the group while they're distracted.

One of the tools you're given to combat these guerilla tactics is the use of fire-based weaponry, a trick displayed in the next level we were shown. Enemy soldiers often hide in the tall grass and dense foliage, even going so far as to climb up into trees for the perfect sniping opportunity. In this second level, the US marines are charging through more open terrain, this time during daylight hours. But despite the openness, patches of tall grass and palm trees dot the path to your goal. When your squad happens upon these areas of potential concern, you'll need to take a flame thrower and douse the greenery with blazing fire. Sometimes nothing is there, but occasionally you'll see charred enemies pop up from the grass, frantically waving and firing their guns with each last bit of life. Likewise, shooting fire at a tree might result in seeing a body fall from the branches, dangling from the rope he'd previously tied to his ankle as a safety harness.


Flamethrowers will play a big part in combat with enemies frequently hiding in the grass.

Visually, this new form of weaponry really shows off some of the enhancements made to the impressive Call of Duty 4: Modern Warfare engine being used in World at War. Modern Warfare's engine was already known for its beauty and brains under the hood, displaying stunning visuals while accurately rendering the effects of ballistics traveling through myriad surface materials. But now there's an element of environmental destruction added to the mix. When torching grass, you'll see the fire slowly chew away the lush vegetation as the ground blackens beneath it. The rope keeping a dead body tied to a tree can be shot away. Planks making up the walls of beachside huts can be sawed away with bullets. And to add to all of this, Treyarch has taken it upon themselves to give you the ability to swim, producing even more physics-related trickery like ripples from grenade explosions and bullets refracting when they strike the surface of the water.

This overarching goal of creating an altogether different World War II experience will carry over into multiplayer, as World at War will introduce a series first with co-op play. You'll be able to team up with friends with four-player online or two-player local connections. Treyarch is focusing on a natural stepping up in difficulty to compensate for the additional number of players. More than just increasing the hit points of enemies, the developer is working on ways to increase the size of battles and quality of enemy AI to provide a more challenging experience for your team of four. One of the big concerns we came away with is how it'll handle the dramatic, scripted moments that have become a series hallmark. It seemed to us like the teammate out in front would trigger these cinematic moments (planes crashing into view, enemies bursting out from hiding, and the like), while those dawdling behind would lose out on the Hollywood action. Treyarch, for its part, says this is a big area of focus in its testing process and it aims to have a solution when the game is released.

Competitive multiplayer, meanwhile, looks to be a bit more familiar. The system of persistent leveling and character perks used in Modern Warfare has been borrowed and enhanced with a number of new upgrades, like a flak jacket that helps protect you from grenade blasts. But not everything is strictly influenced by Modern Warfare. New to this game will be a squad system (a smaller group within the normal team) where spawns are highly influenced by where your squadmates are and cooperation is encouraged through a squad-only waypoint system. Vehicles will also make a return, though not the swift motorcycles and jeeps seen in Call of Duty 3. This time around the vehicle focus is on heavy-duty machinery like tanks and trucks. If Treyarch is able to pull off forming a cohesive experience out of all these elements and influences, the multiplayer experience should be quite the competitive powerhouse.


The ability to swim invites new potential for multiplayer mayhem.

While many shooter fans are understandably burned out on the World War II setting, the Pacific theatre section of the storyline is looking like an intriguing invitation back to the 1940s thanks to a palpable feeling of tension provided by the new focus on guerilla tactics. And the fact that they've adopted the wildly popular perk system from Modern Warfare's multiplayer system certainly doesn't hurt, either. We're looking forward to seeing how the rest of the campaign compares with the Pacific half. You can expect to see details on that front shortly. Call of Duty: World at War is scheduled for release later this year.

-GameSpot
"

6/23/2008 10:16:23 PM

kiljadn
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fucking lip service. people are TIRED of WW2.

6/23/2008 10:34:52 PM

seedless
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we heard.

6/23/2008 11:05:30 PM

Mr. Joshua
Swimfanfan
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Quote :
"Why's it always gotta be WWII?"


That was the last real modern war that can be boiled down to good guys and bad guys without bringing in politics. I was never really impressed with any of the Vietnam games because they would try to bring in some historic detail and it wouldn't work at all.

6/23/2008 11:58:28 PM

MunkeyMuck
All American
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eh, BF: Vietnam was just kill kill kill and it worked well.

6/24/2008 12:04:39 PM

nastoute
All American
31058 Posts
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GAIN SOME BALLS AND LET US PLAY AS THE GERMANS OR JAPANESE

6/24/2008 2:19:20 PM

seedless
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preview of co-op

http://www.callofduty.com/reconnaissance/videos#149

8/1/2008 8:24:27 AM

Arab13
Art Vandelay
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Quote :
"b52 bomber in battlefield 1942"


unless you were playing a mod, it was a b-17.... it's the only heavy bomber in the vanilla game available...

8/1/2008 8:58:11 AM

WolfAce
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I thought the game Vietcong was probably the most well-done attempt at a Vietnam-era war game. (the pc version not the shitty nerfed ps2 version)

It actually had a lot of similarities to the CoD series, scripted missions, pretty tense moments and suspenseful stalking through very dense jungle, the ability to pick up the enemy's weapons/equipment, and the same ironsights style of aiming that the CoD series introduced. Most of the time I used an SKS because it was a semi-auto with decent range/accuracy and you could always pick up more ammo throughout the mission off the dead VC.

But with the way graphics are improving I'd like to see a really well done Vietnam game in the Call of Duty series, it was really an entirely different style of warfare and would be a pretty refreshing change of pace compared to all of the standard WWII and Modern combat games out there....

8/2/2008 12:59:02 AM

TreeTwista10
minisoldr
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^yeah i think they could make some pretty sweet jungle multiplayer boards, with a lot of shade and shadows and destructible environments

8/2/2008 2:31:30 AM

seedless
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Quote :
"09/04/08
Xbox 360™ and PC Multiplayer BETA’s announced!Boot camp will soon take on a new meaning, with multiplayer BETA’s coming in October for both the Xbox 360 and PC! These MP BETA’s will serve as an early chance for players to practice the tactics needed for survival in the intense chaos of Call of Duty: World at War.

Through the MP BETA players will experience the game’s new squad system, as well as fan favorite PERKS and kill streaks – all preparation for the full battle, which will commence on November 11, 2008 when Call of Duty: World at War is released to retailers nationwide.

The PC BETA will be available for download in October, but what about the Xbox 360 BETA tokens? Start by registering here at CallOfDuty.com, or pre-order the game at any GameStop retail location or online in North America at: http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=71812.

Detailed information on precisely how the Xbox 360 tokens will be distributed, as well as information on getting the PC version of this multiplayer BETA will be available right here at the official CallOfDuty.com blog. Check back frequently for new info!

Registered members will be the first to hear about next steps, and the Xbox 360 BETA tokens are limited in supply, so register or pre-order today!"


http://www.callofduty.com/intel/119

[Edited on September 4, 2008 at 7:06 PM. Reason : df]

9/4/2008 7:05:09 PM

TreeTwista10
minisoldr
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sweet

i got into COD4 too late to get in the beta...i'm definitely gonna try to beta with cod5waw

9/4/2008 7:15:48 PM

Mattallica
All American
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but at the end of the vietnam game

you still lose

9/5/2008 1:36:21 AM

TreeTwista10
minisoldr
148440 Posts
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Captain Price will always lose, but I/you/main character never will

9/5/2008 2:01:37 AM

seedless
All American
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Quote :
"
09/23/08
Beta FAQ

We know you have a ton of questions about the upcoming CoD: WW Beta, so we put together a quick FAQ on the Xbox 360 Beta. Stay tuned, we’re in the process of developing a much more in-depth FAQ on the PC and Xbox 360 Betas.

QUESTION: What is the CoD: WW Xbox 360 Beta?
ANSWER: Treyarch is recruiting dedicated Call of Duty fans of to help test Call of Duty: World at War’s performance from a gameplay and backend standpoint. Feedback and performance data from this Beta will be instrumental in ensuring CoD: WW’s success from Day One! This Beta will have a limited space so make sure you get your name in the hat to get a token!

QUESTION: Who gets to be in the CoD: WW Xbox 360 Beta?
ANSWER: For U.S. consumers, read on to find out more. For our international comrades, many more countries will have access to the Beta program, so stay tuned! People interested in joining the beta in the U.S. can join one of two ways:

1. Guarantee a spot by pre-ordering the game through GameStop or
2. Getting first-crack at a token by heading to CallOfDuty.com and signing on as a new community member. Remember, space is limited so the earlier you register, the more likely you’ll get a token.

QUESTION: If I already have an account on Callofduty.com, should I create a new one?
ANSWER: No! See below for how the handout of tokens will work, but if you already have an account with us there is no need to sign up anywhere, you’re already in line!

QUESTION: How does token distribution work for members of CallofDuty.com?
ANSWER: To reward the most dedicated CoD fans, the order of distribution on CallofDuty.com is as follows:

1. Charlie Oscar Delta members who migrated their accounts over to CallOfDuty.com
2. CallofDuty.com members
(CallofDuty.com members will be prioritized by they date in which they joined CallofDuty.com. The longer they’ve been a member, the better chance they have of getting a Beta Token.)

QUESTION: How will we get the keys?
ANSWER: Beta keys will be emailed to the address you have associated with your membership on CallofDuty.com. We will be announcing the start of the Beta on CallofDuty.com as well as emailing everyone selected to participate.

QUESTION: When will the beta start and how long will it last?
ANSWER: The beta is tentatively slated for October and will conclude prior to the game’s November 11th launch. As soon as we approach the launch of the Beta, we will notify everyone who is eligible to participate.

QUESTION: Will I have the opportunity to provide feedback?
ANSWER: Absolutely. When the beta launches, we’ll provide information about how you can communicate back to Treyarch.

QUESTION: Will there be a PS3 beta? If not, why?
ANSWER: No, there won’t be a PS3 beta. The Xbox 360 and PC environments will provide the feedback that we need to make any back-end technical modifications to the co-op and multiplayer features, which means an optimized experience for everyone, independent of the console they own.

QUESTION: When will more information be released on the PC beta?
ANSWER: More information on the PC beta will be posted soon, please stay tuned. The PC beta is also planned for October.
"


its rumored (which it seems very reasonable since the game will come out in about a month) that the bets will start 10/3, which is friday for us workaholics that just work and don't bother keeping up with what day it is.

9/29/2008 12:21:50 PM

seedless
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http://www.callofduty.com/reconnaissance/videos#204

Select 'Fire and Destruction'

10/8/2008 11:13:12 AM

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